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#ifndef QSGTEXTUREMATERIAL_H
#define QSGTEXTUREMATERIAL_H

#include <QtQuick/qsgmaterial.h>
#include <QtQuick/qsgtexture.h>

QT_BEGIN_NAMESPACE

class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
{
public:
    QSGOpaqueTextureMaterial();

    QSGMaterialType *type() const override;
    QSGMaterialShader *createShader() const override;
    int compare(const QSGMaterial *other) const override;

    void setTexture(QSGTexture *texture);
    QSGTexture *texture() const { return m_texture; }

    void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; }
    QSGTexture::Filtering mipmapFiltering() const { return QSGTexture::Filtering(m_mipmap_filtering); }

    void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; }
    QSGTexture::Filtering filtering() const { return QSGTexture::Filtering(m_filtering); }

    void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
    QSGTexture::WrapMode horizontalWrapMode() const { return QSGTexture::WrapMode(m_horizontal_wrap); }

    void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
    QSGTexture::WrapMode verticalWrapMode() const { return QSGTexture::WrapMode(m_vertical_wrap); }

    void setAnisotropyLevel(QSGTexture::AnisotropyLevel level) { m_anisotropy_level = level; }
    QSGTexture::AnisotropyLevel anisotropyLevel() const { return QSGTexture::AnisotropyLevel(m_anisotropy_level); }

protected:
    QSGTexture *m_texture;

    uint m_filtering: 2;
    uint m_mipmap_filtering: 2;
    uint m_horizontal_wrap : 1;
    uint m_vertical_wrap: 1;
    uint m_anisotropy_level : 3;
    uint m_reserved : 23;
};


class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
{
public:
    QSGMaterialType *type() const override;
    QSGMaterialShader *createShader() const override;
};

QT_END_NAMESPACE

#endif
