Qt 5.9 | Qt 3D | Qt 3D: Scene3D QML Example | AnimatedEntity.qml Example File

Qt 5.9.9 Reference Documentation

# AnimatedEntity.qml Example File

scene3d/AnimatedEntity.qml

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      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import Qt3D.Input 2.0
      import Qt3D.Extras 2.0

      import QtQuick 2.0 as QQ2

      Entity {
          id: sceneRoot

          Camera {
              id: camera
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 45
              nearPlane : 0.1
              farPlane : 1000.0
              position: Qt.vector3d( 0.0, 0.0, 40.0 )
              upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
              viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
          }

          FirstPersonCameraController { camera: camera }

          components: [
              RenderSettings {
                  activeFrameGraph: ForwardRenderer {
                      camera: camera
                      clearColor: "transparent"
                  }
              },
              InputSettings { }
          ]

          PhongMaterial {
              id: material
          }

          TorusMesh {
              id: torusMesh
              radius: 5
              minorRadius: 1
              rings: 100
              slices: 20
          }

          Transform {
              id: torusTransform
              scale3D: Qt.vector3d(1.5, 1, 0.5)
              rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
          }

          Entity {
              id: torusEntity
              components: [ torusMesh, material, torusTransform ]
          }

          SphereMesh {
              id: sphereMesh
              radius: 3
          }

          Transform {
              id: sphereTransform
              property real userAngle: 0.0
              matrix: {
                  var m = Qt.matrix4x4();
                  m.rotate(userAngle, Qt.vector3d(0, 1, 0))
                  m.translate(Qt.vector3d(20, 0, 0));
                  return m;
              }
          }

          QQ2.NumberAnimation {
              target: sphereTransform
              property: "userAngle"
              duration: 10000
              from: 0
              to: 360

              loops: QQ2.Animation.Infinite
              running: true
          }

          Entity {
              id: sphereEntity
              components: [ sphereMesh, material, sphereTransform ]
          }
      }