Qt 5.9 | Qt 3D | Qt 3D: Scene3D QML Example | main.qml Example File

Qt 5.9.9 Reference Documentation

# main.qml Example File

scene3d/main.qml

      /****************************************************************************
      **
      ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
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      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
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      **
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      ** modification, are permitted provided that the following conditions are
      ** met:
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      import QtQuick 2.0
      import QtQuick.Scene3D 2.0

      Item {
          Text {
              text: "Click me!"
              anchors.top: parent.top
              anchors.topMargin: 10
              anchors.horizontalCenter: parent.horizontalCenter

              MouseArea {
                  anchors.fill: parent
                  onClicked: animation.start()
              }
          }

          Text {
              text: "Multisample: " + scene3d.multisample
              anchors.bottom: parent.bottom
              anchors.bottomMargin: 10
              anchors.horizontalCenter: parent.horizontalCenter

              MouseArea {
                  anchors.fill: parent
                  onClicked: scene3d.multisample = !scene3d.multisample
              }
          }

          Rectangle {
              id: scene
              anchors.fill: parent
              anchors.margins: 50
              color: "darkRed"

              transform: Rotation {
                  id: sceneRotation
                  axis.x: 1
                  axis.y: 0
                  axis.z: 0
                  origin.x: scene.width / 2
                  origin.y: scene.height / 2
              }

              Scene3D {
                  id: scene3d
                  anchors.fill: parent
                  anchors.margins: 10
                  focus: true
                  aspects: ["input", "logic"]
                  cameraAspectRatioMode: Scene3D.AutomaticAspectRatio

                  AnimatedEntity {}
              }
          }

          SequentialAnimation {
              id: animation

              RotationAnimation {
                  to: 45
                  duration: 1000
                  target: sceneRotation
                  property: "angle"
                  easing.type: Easing.InOutQuad
              }
              PauseAnimation { duration: 500 }
              NumberAnimation {
                  to: 0.5
                  duration: 1000
                  target: scene
                  property: "scale"
                  easing.type: Easing.OutElastic
              }
              PauseAnimation { duration: 500 }
              NumberAnimation {
                  to: 1.0
                  duration: 1000
                  target: scene
                  property: "scale"
                  easing.type: Easing.OutElastic
              }
              PauseAnimation { duration: 500 }
              RotationAnimation {
                  to: 0
                  duration: 1000
                  target: sceneRotation
                  property: "angle"
                  easing.type: Easing.InOutQuad
              }
          }
      }