Qt 5.7 | Qt Data Visualization | C++ Classes | QCustom3DItem

Qt 5.7.1 Reference Documentation

# QCustom3DItem Class

The QCustom3DItem class is for creating custom items to be added to a graph. More...

Header: | #include <QCustom3DItem>
Since: | QtDataVisualization 1.1
Instantiated By: | Custom3DItem
Inherited By: | QCustom3DLabel and QCustom3DVolume

- List of all members, including inherited members

## Properties

meshFile : QString position : QVector3D positionAbsolute : bool rotation : QQuaternion scaling : QVector3D | scalingAbsolute : bool shadowCasting : bool textureFile : QString visible : bool

## Public Functions

| QCustom3DItem(QObject *parent = Q_NULLPTR)
| QCustom3DItem(const QString &meshFile, const QVector3D &position, const QVector3D &scaling, const QQuaternion &rotation, const QImage &texture, QObject *parent = Q_NULLPTR)
virtual | ~QCustom3DItem()
bool | isPositionAbsolute() const
bool | isScalingAbsolute() const
bool | isShadowCasting() const
bool | isVisible() const
QString | meshFile() const
QVector3D | position() const
QQuaternion | rotation()
QVector3D | scaling() const
void | setMeshFile(const QString &meshFile)
void | setPosition(const QVector3D &position)
void | setPositionAbsolute(bool positionAbsolute)
void | setRotation(const QQuaternion &rotation)
void | setRotationAxisAndAngle(const QVector3D &axis, float angle)
void | setScaling(const QVector3D &scaling)
void | setScalingAbsolute(bool scalingAbsolute)
void | setShadowCasting(bool enabled)
void | setTextureFile(const QString &textureFile)
void | setTextureImage(const QImage &textureImage)
void | setVisible(bool visible)
QString | textureFile() const

## Signals

void | meshFileChanged(const QString &meshFile)
void | positionAbsoluteChanged(bool positionAbsolute)
void | positionChanged(const QVector3D &position)
void | rotationChanged(const QQuaternion &rotation)
void | scalingAbsoluteChanged(bool scalingAbsolute)
void | scalingChanged(const QVector3D &scaling)
void | shadowCastingChanged(bool shadowCasting)
void | textureFileChanged(const QString &textureFile)
void | visibleChanged(bool visible)

## Detailed Description

The QCustom3DItem class is for creating custom items to be added to a graph.

This class is for creating custom items to be added to a graph. The item has a custom mesh, position, scaling, rotation, and an optional texture.

See also QAbstract3DGraph::addCustomItem().

## Property Documentation

### meshFile : QString

Holds item mesh file name. Item in the file must be in Wavefront obj format and include vertices, normals, and UVs. It also needs to be in triangles.

Access functions:

QString | meshFile() const
void | setMeshFile(const QString &meshFile)

Notifier signal:

void | meshFileChanged(const QString &meshFile)

### position : QVector3D

Holds the item position as a QVector3D. Defaults to `QVector3D(0.0, 0.0, 0.0)`.

Item position is either in data coordinates or in absolute coordinates, depending on positionAbsolute property. When using absolute coordinates, values between `-1.0...1.0` are within axis ranges.

Note: Items positioned outside any axis range are not rendered if positionAbsolute is `false`, unless the item is a QCustom3DVolume that would be partially visible and scalingAbsolute is also `false`. In that case, the visible portion of the volume will be rendered.

Access functions:

QVector3D | position() const
void | setPosition(const QVector3D &position)

Notifier signal:

void | positionChanged(const QVector3D &position)

See also positionAbsolute.

### positionAbsolute : bool

This property dictates if item position is to be handled in data coordinates or in absolute coordinates. Defaults to `false`. Items with absolute coordinates will always be rendered, whereas items with data coordinates are only rendered if they are within axis ranges.

Access functions:

bool | isPositionAbsolute() const
void | setPositionAbsolute(bool positionAbsolute)

Notifier signal:

void | positionAbsoluteChanged(bool positionAbsolute)

See also position.

### rotation : QQuaternion

Holds the item rotation as a QQuaternion. Defaults to `QQuaternion(0.0, 0.0, 0.0, 0.0)`.

Access functions:

QQuaternion | rotation()
void | setRotation(const QQuaternion &rotation)

Notifier signal:

void | rotationChanged(const QQuaternion &rotation)

### scaling : QVector3D

Holds the item scaling as a QVector3D. Defaults to `QVector3D(0.1, 0.1, 0.1)`.

Item scaling is either in data values or in absolute values, depending on the scalingAbsolute property. The default vector interpreted as absolute values sets the item to 10% of the height of the graph, provided the item mesh is normalized and the graph aspect ratios haven't been changed from the defaults.

Access functions:

QVector3D | scaling() const
void | setScaling(const QVector3D &scaling)

Notifier signal:

void | scalingChanged(const QVector3D &scaling)

See also scalingAbsolute.

### scalingAbsolute : bool

This property dictates if item scaling is to be handled in data values or in absolute values. Defaults to `true`. Items with absolute scaling will be rendered at the same size, regardless of axis ranges. Items with data scaling will change their apparent size according to the axis ranges. If positionAbsolute value is `true`, this property is ignored and scaling is interpreted as an absolute value. If the item has rotation, the data scaling is calculated on the unrotated item. Similarly, for QCustom3DVolume items, the range clipping is calculated on the unrotated item.

Note: : Only absolute scaling is supported for QCustom3DLabel items or for custom items used in polar graphs.

Note: : The custom item's mesh must be normalized to range `[-1 ,1]`, or the data scaling will not be accurate.

This property was introduced in QtDataVisualization 1.2.

Access functions:

bool | isScalingAbsolute() const
void | setScalingAbsolute(bool scalingAbsolute)

Notifier signal:

void | scalingAbsoluteChanged(bool scalingAbsolute)

See also scaling and positionAbsolute.

### shadowCasting : bool

Sets shadow casting for the item to enabled. Defaults to `true`. If set `false`, the item does not cast shadows regardless of QAbstract3DGraph::ShadowQuality.

Access functions:

bool | isShadowCasting() const
void | setShadowCasting(bool enabled)

Notifier signal:

void | shadowCastingChanged(bool shadowCasting)

### textureFile : QString

Holds the texture file name for the item. If both this and texture image are unset, a solid gray texture will be used.

Note: To conserve memory the QImage loaded from the file is cleared after a texture is created.

Access functions:

QString | textureFile() const
void | setTextureFile(const QString &textureFile)

Notifier signal:

void | textureFileChanged(const QString &textureFile)

### visible : bool

Sets the item visible. Defaults to `true`.

Access functions:

bool | isVisible() const
void | setVisible(bool visible)

Notifier signal:

void | visibleChanged(bool visible)

## Member Function Documentation

### QCustom3DItem::QCustom3DItem(QObject *parent = Q_NULLPTR)

Constructs QCustom3DItem with given parent.

### QCustom3DItem::QCustom3DItem(const QString &meshFile, const QVector3D &position, const QVector3D &scaling, const QQuaternion &rotation, const QImage &texture, QObject *parent = Q_NULLPTR)

Constructs QCustom3DItem with given meshFile, position, scaling, rotation, texture image, and optional parent.

### `[virtual]` QCustom3DItem::~QCustom3DItem()

Destroys QCustom3DItem.

### void QCustom3DItem::setRotationAxisAndAngle(const QVector3D &axis, float angle)

A convenience function to construct rotation quaternion from axis and angle.

See also rotation.

### void QCustom3DItem::setTextureImage(const QImage &textureImage)

Set the textureImage as a QImage for the item. Texture defaults to solid gray.

Note: To conserve memory the given QImage is cleared after a texture is created.