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        <name>Qt3DRender::QDispatchCompute</name>
        <filename>qt3drender-qdispatchcompute.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="property" type="int">
            <name>workGroupX</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>workGroupY</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>workGroupZ</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QDispatchCompute</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>QDispatchCompute</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupX</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupY</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupZ</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorkGroupX</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist>(int workGroupX)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorkGroupY</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist>(int workGroupY)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorkGroupZ</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist>(int workGroupZ)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>workGroupXChanged</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>workGroupYChanged</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>workGroupZChanged</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QFrameGraphNode</name>
        <filename>qt3drender-qframegraphnode.html</filename>
        <base>QNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFrameGraphNode</name>
            <anchorfile>qt3drender-qframegraphnode.html</anchorfile>
            <anchor>QFrameGraphNode</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QFrameGraphNode *</type>
            <name>parentFrameGraphNode</name>
            <anchorfile>qt3drender-qframegraphnode.html</anchorfile>
            <anchor>parentFrameGraphNode</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QFrameGraphNode</name>
            <anchorfile>qt3drender-qframegraphnode.html</anchorfile>
            <anchor>QFrameGraphNode-1</anchor>
            <arglist>(QFrameGraphNodePrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QFrustumCulling</name>
        <filename>qt3drender-qfrustumculling.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFrustumCulling</name>
            <anchorfile>qt3drender-qfrustumculling.html</anchorfile>
            <anchor>QFrustumCulling</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QLayerFilter</name>
        <filename>qt3drender-qlayerfilter.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLayerFilter</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>QLayerFilter</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addLayer</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>addLayer</anchor>
            <arglist>(QLayer *layer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeLayer</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>removeLayer</anchor>
            <arglist>(QLayer *layer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QLayer *&gt;</type>
            <name>layers</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>layers</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QLayerFilter</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>QLayerFilter-1</anchor>
            <arglist>(QLayerFilterPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QNoDraw</name>
        <filename>qt3drender-qnodraw.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QNoDraw</name>
            <anchorfile>qt3drender-qnodraw.html</anchorfile>
            <anchor>QNoDraw</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QRenderPassFilter</name>
        <filename>qt3drender-qrenderpassfilter.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderPassFilter</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>QRenderPassFilter</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QFilterKey *&gt;</type>
            <name>matchAny</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>matchAny</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addMatch</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>addMatch</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeMatch</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>removeMatch</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addParameter</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeParameter</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QParameter *&gt;</type>
            <name>parameters</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QRenderPassFilter</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>QRenderPassFilter-1</anchor>
            <arglist>(QRenderPassFilterPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QRenderStateSet</name>
        <filename>qt3drender-qrenderstateset.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderStateSet</name>
            <anchorfile>qt3drender-qrenderstateset.html</anchorfile>
            <anchor>QRenderStateSet</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addRenderState</name>
            <anchorfile>qt3drender-qrenderstateset.html</anchorfile>
            <anchor>addRenderState</anchor>
            <arglist>(QRenderState *state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeRenderState</name>
            <anchorfile>qt3drender-qrenderstateset.html</anchorfile>
            <anchor>removeRenderState</anchor>
            <arglist>(QRenderState *state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QRenderState *&gt;</type>
            <name>renderStates</name>
            <anchorfile>qt3drender-qrenderstateset.html</anchorfile>
            <anchor>renderStates</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QRenderStateSet</name>
            <anchorfile>qt3drender-qrenderstateset.html</anchorfile>
            <anchor>QRenderStateSet-1</anchor>
            <arglist>(QRenderStateSetPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QRenderSurfaceSelector</name>
        <filename>qt3drender-qrendersurfaceselector.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="property" type="QObject *">
            <name>surface</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surface-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QSize">
            <name>externalRenderTargetSize</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>externalRenderTargetSize-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>surfacePixelRatio</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surfacePixelRatio-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderSurfaceSelector</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>QRenderSurfaceSelector</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QObject *</type>
            <name>surface</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surface-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>externalRenderTargetSize</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>externalRenderTargetSize-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setExternalRenderTargetSize</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>setExternalRenderTargetSize</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>surfacePixelRatio</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surfacePixelRatio-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSurface</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>setSurface</anchor>
            <arglist>(QObject *surfaceObject)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSurfacePixelRatio</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surfacePixelRatio-prop</anchor>
            <arglist>(float ratio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>surfaceChanged</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surface-prop</anchor>
            <arglist>(QObject *surface)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>externalRenderTargetSizeChanged</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>externalRenderTargetSize-prop</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>surfacePixelRatioChanged</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surfacePixelRatio-prop</anchor>
            <arglist>(float ratio)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QRenderTargetSelector</name>
        <filename>qt3drender-qrendertargetselector.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="property" type="Qt3DRender::QRenderTarget *">
            <name>target</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderTargetSelector</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>QRenderTargetSelector</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRenderTarget *</type>
            <name>target</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QRenderTargetOutput::AttachmentPoint&gt;</type>
            <name>outputs</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>outputs</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTarget</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>(QRenderTarget *target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>targetChanged</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>(QRenderTarget *target)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QRenderTargetSelector</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>QRenderTargetSelector-1</anchor>
            <arglist>(QRenderTargetSelectorPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QSortCriterion</name>
        <filename>qt3drender-qsortcriterion.html</filename>
        <base>QNode</base>
        <member kind="property" type="Qt3DRender::QSortCriterion::SortType">
            <name>sort</name>
            <anchorfile>qt3drender-qsortcriterion.html</anchorfile>
            <anchor>sort-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSortCriterion</name>
            <anchorfile>qt3drender-qsortcriterion.html</anchorfile>
            <anchor>QSortCriterion</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="enum">
            <name>SortType</name>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StateChangeCost">
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BackToFront">
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Material">
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>SortType</type>
            <name>sort</name>
            <anchorfile>qt3drender-qsortcriterion.html</anchorfile>
            <anchor>sort-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSort</name>
            <anchorfile>qt3drender-qsortcriterion.html</anchorfile>
            <anchor>sort-prop</anchor>
            <arglist>(SortType sort)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sortChanged</name>
            <anchorfile>qt3drender-qsortcriterion.html</anchorfile>
            <anchor>sort-prop</anchor>
            <arglist>(SortType sort)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QSortCriterion</name>
            <anchorfile>qt3drender-qsortcriterion.html</anchorfile>
            <anchor>QSortCriterion-1</anchor>
            <arglist>(QSortCriterionPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QSortPolicy</name>
        <filename>qt3drender-qsortpolicy.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="property" type="QVector&lt;int&gt;">
            <name>sortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSortPolicy</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>QSortPolicy</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="enum">
            <name>SortType</name>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StateChangeCost">
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BackToFront">
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Material">
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;SortType&gt;</type>
            <name>sortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;int&gt;</type>
            <name>sortTypesInt</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>(const QVector&lt;SortType&gt; &amp;sortTypes)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>(const QVector&lt;int&gt; &amp;sortTypesInt)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sortTypesChanged</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>(const QVector&lt;SortType&gt; &amp;sortTypes)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sortTypesChanged</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>(const QVector&lt;int&gt; &amp;sortTypes)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QSortPolicy</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>QSortPolicy-1</anchor>
            <arglist>(QSortPolicyPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QTechniqueFilter</name>
        <filename>qt3drender-qtechniquefilter.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTechniqueFilter</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>QTechniqueFilter</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QFilterKey *&gt;</type>
            <name>matchAll</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>matchAll</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addMatch</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>addMatch</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeMatch</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>removeMatch</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addParameter</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeParameter</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QParameter *&gt;</type>
            <name>parameters</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QTechniqueFilter</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>QTechniqueFilter-1</anchor>
            <arglist>(QTechniqueFilterPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DRender::QViewport</name>
        <filename>qt3drender-qviewport.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="property" type="QRectF">
            <name>normalizedRect</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>normalizedRect-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QViewport</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>QViewport</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>normalizedRect</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>normalizedRect-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNormalizedRect</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>normalizedRect-prop</anchor>
            <arglist>(const QRectF &amp;normalizedRect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>normalizedRectChanged</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>normalizedRect-prop</anchor>
            <arglist>(const QRectF &amp;normalizedRect)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QViewport</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>QViewport-1</anchor>
            <arglist>(QViewportPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DRender::FunctorType</name>
        <filename>qt3drender-functortype.html</filename>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>qintptr</type>
            <name>id</name>
            <anchorfile>qt3drender-functortype.html</anchorfile>
            <anchor>id</anchor>
            <arglist>()</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DRender::QAbstractFunctor</name>
        <filename>qt3drender-qabstractfunctor.html</filename>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAbstractFunctor</name>
            <anchorfile>qt3drender-qabstractfunctor.html</anchorfile>
            <anchor>dtor.QAbstractFunctor</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual qintptr</type>
            <name>id</name>
            <anchorfile>qt3drender-qabstractfunctor.html</anchorfile>
            <anchor>id</anchor>
            <arglist>() const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const T *</type>
            <name>functor_cast</name>
            <anchorfile>qt3drender-qabstractfunctor.html</anchorfile>
            <anchor>functor_cast</anchor>
            <arglist>(const QAbstractFunctor *other) const</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DRender::QCamera</name>
        <filename>qt3drender-qcamera.html</filename>
        <base>QEntity</base>
        <member kind="property" type="Qt3DRender::QCameraLens::ProjectionType">
            <name>projectionType</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>nearPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>farPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>fieldOfView</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>aspectRatio</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>left</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>right</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>bottom</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>top</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QMatrix4x4">
            <name>projectionMatrix</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>position</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>upVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>viewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>viewVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QMatrix4x4">
            <name>viewMatrix</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewMatrix-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QCamera</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>QCamera</anchor>
            <arglist>(QNode *parent)</arglist>
        </member>
        <member kind="enum">
            <name>CameraTranslationOption</name>
            <anchor>CameraTranslationOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TranslateViewCenter">
            <anchor>CameraTranslationOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DontTranslateViewCenter">
            <anchor>CameraTranslationOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QCameraLens *</type>
            <name>lens</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>lens</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QTransform *</type>
            <name>transform</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>transform</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>tiltRotation</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>tiltRotation</anchor>
            <arglist>(float angle) const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>panRotation</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>panRotation</anchor>
            <arglist>(float angle) const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>rollRotation</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rollRotation</anchor>
            <arglist>(float angle) const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>rotation</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rotation</anchor>
            <arglist>(float angle, const QVector3D &amp;axis) const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translate</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>translate</anchor>
            <arglist>(const QVector3D &amp;vLocal, CameraTranslationOption option)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translateWorld</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>translateWorld</anchor>
            <arglist>(const QVector3D &amp;vWorld, CameraTranslationOption option)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tilt</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>tilt</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pan</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>pan</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pan</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>pan-1</anchor>
            <arglist>(float angle, const QVector3D &amp;axis)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>roll</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>roll</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tiltAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>tiltAboutViewCenter</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>panAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>panAboutViewCenter</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>panAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>panAboutViewCenter-1</anchor>
            <arglist>(float angle, const QVector3D &amp;axis)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rollAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rollAboutViewCenter</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rotate</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rotate</anchor>
            <arglist>(const QQuaternion &amp;q)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rotateAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rotateAboutViewCenter</anchor>
            <arglist>(const QQuaternion &amp;q)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QCameraLens::ProjectionType</type>
            <name>projectionType</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>nearPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>farPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>fieldOfView</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>aspectRatio</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>left</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>right</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>bottom</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>top</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>projectionMatrix</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>position</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>upVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>viewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>viewVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>viewMatrix</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewMatrix-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionType</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setProjectionType</anchor>
            <arglist>(QCameraLens::ProjectionType type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNearPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setNearPlane</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFarPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setFarPlane</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFieldOfView</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setFieldOfView</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAspectRatio</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setAspectRatio</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLeft</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setLeft</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRight</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setRight</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBottom</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setBottom</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setTop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setProjectionMatrix</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setPosition</anchor>
            <arglist>(const QVector3D &amp;position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUpVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setUpVector</anchor>
            <arglist>(const QVector3D &amp;upVector)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setViewCenter</anchor>
            <arglist>(const QVector3D &amp;viewCenter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionTypeChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>(QCameraLens::ProjectionType projectionType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nearPlaneChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>farPlaneChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fieldOfViewChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>aspectRatioChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>leftChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rightChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>bottomChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>topChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionMatrixChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(const QVector3D &amp;position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>upVectorChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>(const QVector3D &amp;upVector)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewCenterChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist>(const QVector3D &amp;viewCenter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewVectorChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist>(const QVector3D &amp;viewVector)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewMatrixChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewMatrix-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QCamera</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>QCamera-1</anchor>
            <arglist>(QCameraPrivate &amp;dd, QNode *parent)</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DRender::QCameraLens</name>
        <filename>qt3drender-qcameralens.html</filename>
        <base>QComponent</base>
        <member kind="property" type="ProjectionType">
            <name>projectionType</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>nearPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>farPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>fieldOfView</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>aspectRatio</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>left</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>right</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>bottom</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>top</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QMatrix4x4">
            <name>projectionMatrix</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QCameraLens</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>QCameraLens</anchor>
            <arglist>(QNode *parent)</arglist>
        </member>
        <member kind="enum">
            <name>ProjectionType</name>
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="OrthographicProjection">
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PerspectiveProjection">
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FrustumProjection">
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CustomProjection">
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>ProjectionType</type>
            <name>projectionType</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>nearPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>farPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>fieldOfView</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>aspectRatio</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>left</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>right</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>bottom</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>top</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>projectionMatrix</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOrthographicProjection</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setOrthographicProjection</anchor>
            <arglist>(float left, float right, float bottom, float top, float nearPlane, float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFrustumProjection</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setFrustumProjection</anchor>
            <arglist>(float left, float right, float bottom, float top, float nearPlane, float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPerspectiveProjection</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setPerspectiveProjection</anchor>
            <arglist>(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionType</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setProjectionType</anchor>
            <arglist>(ProjectionType projectionType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNearPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setNearPlane</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFarPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setFarPlane</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFieldOfView</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setFieldOfView</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAspectRatio</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setAspectRatio</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLeft</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setLeft</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRight</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setRight</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBottom</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setBottom</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTop</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setTop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionMatrix</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setProjectionMatrix</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionTypeChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>(QCameraLens::ProjectionType projectionType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nearPlaneChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>farPlaneChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fieldOfViewChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>aspectRatioChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>leftChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rightChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>bottomChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionMatrixChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QCameraLens</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>QCameraLens-1</anchor>
            <arglist>(QCameraLensPrivate &amp;dd, QNode *parent)</arglist>
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            <anchor>workGroupX-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
            <name>workGroupY</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
            <name>workGroupZ</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QComputeCommand</name>
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            <anchor>QComputeCommand</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupX</name>
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            <anchor>workGroupX</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupY</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>workGroupY</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupZ</name>
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            <anchor>workGroupZ</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setWorkGroupX</anchor>
            <arglist>(int workGroupX)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>setWorkGroupY</anchor>
            <arglist>(int workGroupY)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setWorkGroupZ</anchor>
            <arglist>(int workGroupZ)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>workGroupX-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>workGroupY-prop</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>workGroupZ-prop</anchor>
            <arglist>()</arglist>
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        <base>QComponent</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLayer</name>
            <anchorfile>qt3drender-qlayer.html</anchorfile>
            <anchor>QLayer</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QLayer</name>
            <anchorfile>qt3drender-qlayer.html</anchorfile>
            <anchor>QLayer-1</anchor>
            <arglist>(QLayerPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <base>QNode</base>
        <member kind="property" type="PickMethod">
            <name>pickMethod</name>
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            <anchor>pickMethod-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="PickResultMode">
            <name>pickResultMode</name>
            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>pickResultMode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPickingSettings</name>
            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>QPickingSettings</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="enum">
            <name>PickMethod</name>
            <anchor>PickMethod-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BoundingVolumePicking">
            <anchor>PickMethod-enum</anchor>
            <arglist></arglist>
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        <member name="TrianglePicking">
            <anchor>PickMethod-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>PickResultMode</name>
            <anchor>PickResultMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NearestPick">
            <anchor>PickResultMode-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <type>int</type>
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            <anchor>firstVertex-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>verticesPerPatch-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>primitiveRestartEnabled</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>primitiveRestartEnabled-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QGeometry *</type>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>geometry-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>primitiveType-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>geometryFactory</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setGeometryFactory</anchor>
            <arglist>(const QGeometryFactoryPtr &amp;factory)</arglist>
        </member>
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            <anchor>instanceCount-prop</anchor>
            <arglist>(int instanceCount)</arglist>
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            <anchor>vertexCount-prop</anchor>
            <arglist>(int vertexCount)</arglist>
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            <anchor>indexOffset-prop</anchor>
            <arglist>(int indexOffset)</arglist>
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            <anchor>firstInstance-prop</anchor>
            <arglist>(int firstInstance)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>firstVertex-prop</anchor>
            <arglist>(int firstVertex)</arglist>
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            <anchor>restartIndexValue-prop</anchor>
            <arglist>(int index)</arglist>
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            <anchor>verticesPerPatch-prop</anchor>
            <arglist>(int verticesPerPatch)</arglist>
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            <anchor>primitiveRestartEnabled-prop</anchor>
            <arglist>(bool enabled)</arglist>
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            <anchor>geometry-prop</anchor>
            <arglist>(QGeometry *geometry)</arglist>
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            <anchor>primitiveType-prop</anchor>
            <arglist>(PrimitiveType primitiveType)</arglist>
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            <anchor>instanceCount-prop</anchor>
            <arglist>(int instanceCount)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>vertexCount-prop</anchor>
            <arglist>(int vertexCount)</arglist>
        </member>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>indexOffset-prop</anchor>
            <arglist>(int indexOffset)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>firstInstance-prop</anchor>
            <arglist>(int firstInstance)</arglist>
        </member>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>firstVertex-prop</anchor>
            <arglist>(int firstVertex)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>restartIndexValue-prop</anchor>
            <arglist>(int restartIndexValue)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>verticesPerPatch-prop</anchor>
            <arglist>(int verticesPerPatch)</arglist>
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            <anchor>primitiveRestartEnabled-prop</anchor>
            <arglist>(bool primitiveRestartEnabled)</arglist>
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            <anchor>geometry-prop</anchor>
            <arglist>(QGeometry *geometry)</arglist>
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            <anchor>primitiveType-prop</anchor>
            <arglist>(PrimitiveType primitiveType)</arglist>
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        <member kind="property" type="QUrl">
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            <anchor>source-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QString">
            <name>meshName</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>QMesh</name>
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            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
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            <arglist>() const</arglist>
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            <arglist>(const QUrl &amp;source)</arglist>
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            <anchor>meshName-prop</anchor>
            <arglist>(const QString &amp;meshName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
            <arglist>(const QString &amp;meshName)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QMesh</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>QMesh-1</anchor>
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        <base>QComponent</base>
        <member kind="property" type="QUrl">
            <name>source</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Status">
            <name>status</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSceneLoader</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>QSceneLoader</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="enum">
            <name>Status</name>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member name="None">
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Loading">
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Ready">
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Error">
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>source</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
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            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Status</type>
            <name>status</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;arg)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>(Status status)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QSceneLoader</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>QSceneLoader-1</anchor>
            <arglist>(QSceneLoaderPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <base>QComponent</base>
        <member kind="property" type="Type">
            <name>type</name>
            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>type-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QColor">
            <name>color</name>
            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>color-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>intensity</name>
            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>intensity-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QAbstractLight</name>
            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>dtor.QAbstractLight</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="enum">
            <name>Type</name>
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PointLight">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DirectionalLight">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SpotLight">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Type</type>
            <name>type</name>
            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>type-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>intensity-prop</anchor>
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            <anchor>color-prop</anchor>
            <arglist>(const QColor &amp;color)</arglist>
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            <anchor>intensity-prop</anchor>
            <arglist>(float intensity)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
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            <name>QAbstractLight</name>
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            <anchor>QAbstractLight</anchor>
            <arglist>(QAbstractLightPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>color-prop</anchor>
            <arglist>(const QColor &amp;color)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>intensity-prop</anchor>
            <arglist>(float intensity)</arglist>
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        <base>QAbstractLight</base>
        <member kind="property" type="QVector3D">
            <name>worldDirection</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QDirectionalLight</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>QDirectionalLight</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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            <anchor>worldDirection-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>worldDirection-prop</anchor>
            <arglist>(const QVector3D &amp;worldDirection)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>worldDirection-prop</anchor>
            <arglist>(const QVector3D &amp;worldDirection)</arglist>
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        <member kind="function" protection="protected" virtualness="non" static="no">
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            <anchor>QDirectionalLight-1</anchor>
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        <base>QAbstractLight</base>
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>QPointLight</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>linearAttenuation-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setQuadraticAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float constantAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float linearAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float quadraticAttenuation)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="property" type="float">
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="property" type="QVector3D">
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="property" type="float">
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QSpotLight</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>attenuation</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>localDirection-prop</anchor>
            <arglist>(const QVector3D &amp;localDirection)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCutOffAngle</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>cutOffAngle-prop</anchor>
            <arglist>(float cutOffAngle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>constantAttenuationChanged</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float constantAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>linearAttenuationChanged</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float linearAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>quadraticAttenuationChanged</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float quadraticAttenuation)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>localDirection-prop</anchor>
            <arglist>(const QVector3D &amp;localDirection)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>cutOffAngle-prop</anchor>
            <arglist>(float cutOffAngle)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QSpotLight</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>QSpotLight-1</anchor>
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        <base>QNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QEffect</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>QEffect</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>~QEffect</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>dtor.QEffect</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addParameter</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>removeParameter</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>addTechnique</anchor>
            <arglist>(QTechnique *t)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>removeTechnique</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>techniques</anchor>
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        <member kind="function" protection="protected" virtualness="non" static="no">
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            <name>QEffect</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>QEffect-1</anchor>
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        <base>QNode</base>
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            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QString">
            <name>name</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFilterKey</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>QFilterKey</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QFilterKey</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>dtor.QFilterKey</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>value</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
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            <anchor>name-prop</anchor>
            <arglist>() const</arglist>
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            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>(const QVariant &amp;value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;customType)</arglist>
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            <arglist>(const QString &amp;name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(const QVariant &amp;value)</arglist>
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            <name>api</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DRender::QGraphicsApiFilter::OpenGLProfile">
            <name>profile</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>profile-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
            <name>minorVersion</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>minorVersion-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>majorVersion</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>majorVersion-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QStringList">
            <name>extensions</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>extensions-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>vendor</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>vendor-prop</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>Api</name>
            <anchor>Api-enum</anchor>
            <arglist></arglist>
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        <member name="OpenGLES">
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            <arglist></arglist>
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        <member name="OpenGL">
            <anchor>Api-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
            <name>OpenGLProfile</name>
            <anchor>OpenGLProfile-enum</anchor>
            <arglist></arglist>
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        <member name="NoProfile">
            <anchor>OpenGLProfile-enum</anchor>
            <arglist></arglist>
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        <member name="CoreProfile">
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QGraphicsApiFilter</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Api</type>
            <name>api</name>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchor>minorVersion-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>majorVersion</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>majorVersion-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStringList</type>
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            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
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            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>vendor</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>vendor-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>api-prop</anchor>
            <arglist>(Api api)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>profile-prop</anchor>
            <arglist>(OpenGLProfile profile)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>minorVersion-prop</anchor>
            <arglist>(int minorVersion)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>majorVersion-prop</anchor>
            <arglist>(int majorVersion)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>extensions-prop</anchor>
            <arglist>(const QStringList &amp;extensions)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>vendor-prop</anchor>
            <arglist>(const QString &amp;vendor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>apiChanged</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>api-prop</anchor>
            <arglist>(Qt3DRender::QGraphicsApiFilter::Api api)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>profileChanged</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>profile-prop</anchor>
            <arglist>(Qt3DRender::QGraphicsApiFilter::OpenGLProfile profile)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>minorVersionChanged</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>minorVersion-prop</anchor>
            <arglist>(int minorVersion)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>majorVersion-prop</anchor>
            <arglist>(int majorVersion)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>extensionsChanged</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>extensions-prop</anchor>
            <arglist>(const QStringList &amp;extensions)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>vendorChanged</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>vendor-prop</anchor>
            <arglist>(const QString &amp;vendor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>graphicsApiFilterChanged</name>
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            <anchor>graphicsApiFilterChanged</anchor>
            <arglist>()</arglist>
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        <base>QComponent</base>
        <member kind="property" type="Qt3DRender::QEffect *">
            <name>effect</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>effect-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMaterial</name>
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            <anchor>QMaterial</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QMaterial</name>
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            <anchor>dtor.QMaterial</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>effect-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeParameter</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QParameter *&gt;</type>
            <name>parameters</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setEffect</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>effect-prop</anchor>
            <arglist>(QEffect *effect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>effectChanged</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>effect-prop</anchor>
            <arglist>(QEffect *effect)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QMaterial</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>QMaterial-1</anchor>
            <arglist>(QMaterialPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <member kind="property" type="QString">
            <name>name</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVariant">
            <name>value</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QParameter</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>QParameter</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QParameter</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>QParameter-1</anchor>
            <arglist>(const QString &amp;name, const QVariant &amp;value, Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QParameter</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>QParameter-2</anchor>
            <arglist>(const QString &amp;name, QAbstractTexture *texture, Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>value</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>value-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setName</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qparameter.html</anchorfile>
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            <arglist>(const QVariant &amp;dv)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>(const QVariant &amp;value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nameChanged</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QParameter</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>QParameter-3</anchor>
            <arglist>(QParameterPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <filename>qt3drender-qrenderpass.html</filename>
        <base>QNode</base>
        <member kind="property" type="Qt3DRender::QShaderProgram *">
            <name>shaderProgram</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderPass</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>QRenderPass</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QShaderProgram *</type>
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            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
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            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>addFilterKey</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>addFilterKey</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>removeFilterKey</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QFilterKey *&gt;</type>
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            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>filterKeys</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addRenderState</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>addRenderState</anchor>
            <arglist>(QRenderState *state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeRenderState</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>removeRenderState</anchor>
            <arglist>(QRenderState *state)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QRenderState *&gt;</type>
            <name>renderStates</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>renderStates</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addParameter</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeParameter</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QParameter *&gt;</type>
            <name>parameters</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShaderProgram</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist>(QShaderProgram *shaderProgram)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>shaderProgramChanged</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist>(QShaderProgram *shaderProgram)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QRenderPass</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>QRenderPass-1</anchor>
            <arglist>(QRenderPassPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DRender::PropertyReaderInterface</name>
        <filename>qt3drender-propertyreaderinterface.html</filename>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~PropertyReaderInterface</name>
            <anchorfile>qt3drender-propertyreaderinterface.html</anchorfile>
            <anchor>dtor.PropertyReaderInterface</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual QVariant</type>
            <name>readProperty</name>
            <anchorfile>qt3drender-propertyreaderinterface.html</anchorfile>
            <anchor>readProperty</anchor>
            <arglist>(const QVariant &amp;v) = 0</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DRender::QShaderData</name>
        <filename>qt3drender-qshaderdata.html</filename>
        <base>QComponent</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QShaderData</name>
            <anchorfile>qt3drender-qshaderdata.html</anchorfile>
            <anchor>QShaderData</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>PropertyReaderInterfacePtr</type>
            <name>propertyReader</name>
            <anchorfile>qt3drender-qshaderdata.html</anchorfile>
            <anchor>propertyReader</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QShaderData</name>
            <anchorfile>qt3drender-qshaderdata.html</anchorfile>
            <anchor>QShaderData-1</anchor>
            <arglist>(QShaderDataPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DRender::QShaderProgram</name>
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        <base>QNode</base>
        <member kind="property" type="QByteArray">
            <name>vertexShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>tessellationControlShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>tessellationEvaluationShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>geometryShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>fragmentShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>computeShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QShaderProgram</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>QShaderProgram</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QShaderProgram</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>dtor.QShaderProgram</anchor>
            <arglist>()</arglist>
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        <member kind="enum">
            <name>ShaderType</name>
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
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        <member name="Vertex">
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            <arglist></arglist>
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        <member name="Fragment">
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
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        <member name="TessellationControl">
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
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        <member name="TessellationEvaluation">
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
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        <member name="Geometry">
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
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        <member name="Compute">
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>tessellationControlShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>tessellationEvaluationShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>geometryShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>fragmentShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>computeShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>setShaderCode</anchor>
            <arglist>(ShaderType type, const QByteArray &amp;shaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>shaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>shaderCode</anchor>
            <arglist>(ShaderType type) const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QByteArray</type>
            <name>loadSource</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>loadSource</anchor>
            <arglist>(const QUrl &amp;sourceUrl)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;vertexShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationControlShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationEvaluationShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;geometryShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setComputeShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>vertexShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;vertexShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationControlShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationControlShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationEvaluationShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationEvaluationShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;geometryShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QShaderProgram</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>QShaderProgram-1</anchor>
            <arglist>(QShaderProgramPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <base>QNode</base>
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            <name>graphicsApiFilter</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>graphicsApiFilter-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTechnique</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>QTechnique</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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            <type>void</type>
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            <anchor>addFilterKey</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeFilterKey</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>removeFilterKey</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QFilterKey *&gt;</type>
            <name>filterKeys</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>filterKeys</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addParameter</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeParameter</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>alphaMasked-prop</anchor>
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            <anchor>redMasked-prop</anchor>
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            <anchor>greenMasked-prop</anchor>
            <arglist>(bool greenMasked)</arglist>
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            <anchor>blueMasked-prop</anchor>
            <arglist>(bool blueMasked)</arglist>
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            <arglist>(bool alphaMasked)</arglist>
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        <member kind="enum">
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            <arglist>(WindingDirection direction)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(WindingDirection direction)</arglist>
        </member>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist>(SizeMode sizeMode)</arglist>
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            <arglist>(SizeMode sizeMode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>scaleFactor-prop</anchor>
            <arglist>(float scaleFactor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>depthSteps-prop</anchor>
            <arglist>(float depthSteps)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>scaleFactor-prop</anchor>
            <arglist>(float scaleFactor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>depthSteps-prop</anchor>
            <arglist>(float depthSteps)</arglist>
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            <type></type>
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            <anchor>dtor.QRenderState</anchor>
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            <type></type>
            <name>QRenderState</name>
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            <anchor>QRenderState</anchor>
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        <member kind="property" type="int">
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        <member kind="property" type="int">
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            <arglist></arglist>
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        <member kind="property" type="int">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const</arglist>
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            <arglist>() const</arglist>
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            <anchor>bottom-prop</anchor>
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            <anchor>width-prop</anchor>
            <arglist>(int width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>height-prop</anchor>
            <arglist>(int height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>left-prop</anchor>
            <arglist>(int left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>bottom-prop</anchor>
            <arglist>(int bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qscissortest.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(int width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>height-prop</anchor>
            <arglist>(int height)</arglist>
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        <base>QRenderState</base>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QSeamlessCubemap</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="property" type="uint">
            <name>frontOutputMask</name>
            <anchorfile>qt3drender-qstencilmask.html</anchorfile>
            <anchor>frontOutputMask-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="uint">
            <name>backOutputMask</name>
            <anchorfile>qt3drender-qstencilmask.html</anchorfile>
            <anchor>backOutputMask-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QStencilMask</name>
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            <anchor>QStencilMask</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>frontOutputMask-prop</anchor>
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            <anchor>frontOutputMask-prop</anchor>
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            <anchor>frontOutputMask-prop</anchor>
            <arglist>(uint frontOutputMask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>backOutputMask-prop</anchor>
            <arglist>(uint backOutputMask)</arglist>
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            <name>front</name>
            <anchorfile>qt3drender-qstenciloperation.html</anchorfile>
            <anchor>front-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DRender::QStencilOperationArguments *">
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            <anchorfile>qt3drender-qstenciloperation.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist></arglist>
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            <anchorfile>qt3drender-qstenciloperationarguments.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="Operation">
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            <anchorfile>qt3drender-qstenciloperationarguments.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="enum">
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
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            <arglist>(TextureFormat format)</arglist>
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            <anchor>dtor.QTextureGenerator</anchor>
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            <name>source</name>
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            <arglist></arglist>
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        <member name="None">
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        <member name="Loading">
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            <arglist></arglist>
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            <anchor>QTextureImageData</anchor>
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            <anchor>lookSpeed-prop</anchor>
            <arglist>(float lookSpeed)</arglist>
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            <anchor>linearSpeed-prop</anchor>
            <arglist>()</arglist>
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            <arglist>()</arglist>
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            <arglist>(Qt3DCore::QEntity *camera)</arglist>
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            <arglist>(QObject *surface)</arglist>
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            <anchor>clearColor-prop</anchor>
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            <arglist>(QObject *surface)</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
        </member>
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            <arglist>(float shininess)</arglist>
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            <anchor>specular-prop</anchor>
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            <arglist>(const QColor &amp;cool)</arglist>
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            <anchor>warm-prop</anchor>
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            <anchor>alpha-prop</anchor>
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            <arglist></arglist>
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            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
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            <anchor>diffuse-prop</anchor>
            <arglist>(const QColor &amp;diffuse)</arglist>
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            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
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            <anchor>QSkyboxEntity</anchor>
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            <arglist>(float xExtent)</arglist>
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            <arglist>(float yExtent)</arglist>
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            <arglist>(float zExtent)</arglist>
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            <arglist>(int slices)</arglist>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>QActionInput</name>
            <anchorfile>qt3dinput-qactioninput.html</anchorfile>
            <anchor>QActionInput</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAbstractPhysicalDevice *</type>
            <name>sourceDevice</name>
            <anchorfile>qt3dinput-qactioninput.html</anchorfile>
            <anchor>sourceDevice-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;int&gt;</type>
            <name>buttons</name>
            <anchorfile>qt3dinput-qactioninput.html</anchorfile>
            <anchor>buttons-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSourceDevice</name>
            <anchorfile>qt3dinput-qactioninput.html</anchorfile>
            <anchor>sourceDevice-prop</anchor>
            <arglist>(QAbstractPhysicalDevice *sourceDevice)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setButtons</name>
            <anchorfile>qt3dinput-qactioninput.html</anchorfile>
            <anchor>setButtons</anchor>
            <arglist>(const QVector&lt;int&gt; &amp;buttons)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sourceDeviceChanged</name>
            <anchorfile>qt3dinput-qactioninput.html</anchorfile>
            <anchor>sourceDeviceChanged</anchor>
            <arglist>(QAbstractPhysicalDevice *sourceDevice)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>buttonsChanged</name>
            <anchorfile>qt3dinput-qactioninput.html</anchorfile>
            <anchor>buttonsChanged</anchor>
            <arglist>(const QVector&lt;int&gt; &amp;buttons)</arglist>
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        <filename>qt3dinput-qanalogaxisinput.html</filename>
        <base>QAbstractAxisInput</base>
        <member kind="property" type="int">
            <name>axis</name>
            <anchorfile>qt3dinput-qanalogaxisinput.html</anchorfile>
            <anchor>axis-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAnalogAxisInput</name>
            <anchorfile>qt3dinput-qanalogaxisinput.html</anchorfile>
            <anchor>QAnalogAxisInput</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>axis</name>
            <anchorfile>qt3dinput-qanalogaxisinput.html</anchorfile>
            <anchor>axis-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAxis</name>
            <anchorfile>qt3dinput-qanalogaxisinput.html</anchorfile>
            <anchor>axis-prop</anchor>
            <arglist>(int axis)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>axisChanged</name>
            <anchorfile>qt3dinput-qanalogaxisinput.html</anchorfile>
            <anchor>axis-prop</anchor>
            <arglist>(int axis)</arglist>
        </member>
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        <member kind="property" type="float">
            <name>value</name>
            <anchorfile>qt3dinput-qaxis.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAxis</name>
            <anchorfile>qt3dinput-qaxis.html</anchorfile>
            <anchor>QAxis</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addInput</name>
            <anchorfile>qt3dinput-qaxis.html</anchorfile>
            <anchor>addInput</anchor>
            <arglist>(QAbstractAxisInput *input)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeInput</name>
            <anchorfile>qt3dinput-qaxis.html</anchorfile>
            <anchor>removeInput</anchor>
            <arglist>(QAbstractAxisInput *input)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QAbstractAxisInput *&gt;</type>
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            <anchorfile>qt3dinput-qaxis.html</anchorfile>
            <anchor>inputs</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>value</name>
            <anchorfile>qt3dinput-qaxis.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>value-prop</anchor>
            <arglist>(float value)</arglist>
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            <anchorfile>qt3dinput-qaxissetting.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="property" type="QVector&lt;int&gt;">
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            <anchorfile>qt3dinput-qaxissetting.html</anchorfile>
            <anchor>axes-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
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            <anchorfile>qt3dinput-qaxissetting.html</anchorfile>
            <anchor>smooth-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QAxisSetting</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>deadZoneRadius</name>
            <anchorfile>qt3dinput-qaxissetting.html</anchorfile>
            <anchor>deadZoneRadius</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dinput-qaxissetting.html</anchorfile>
            <anchor>axes</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>isSmoothEnabled</name>
            <anchorfile>qt3dinput-qaxissetting.html</anchorfile>
            <anchor>isSmoothEnabled</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>setDeadZoneRadius</anchor>
            <arglist>(float deadZoneRadius)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dinput-qaxissetting.html</anchorfile>
            <anchor>setAxes</anchor>
            <arglist>(const QVector&lt;int&gt; &amp;axes)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dinput-qaxissetting.html</anchorfile>
            <anchor>setSmoothEnabled</anchor>
            <arglist>(bool enabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>deadZoneRadiusChanged</name>
            <anchorfile>qt3dinput-qaxissetting.html</anchorfile>
            <anchor>deadZoneRadiusChanged</anchor>
            <arglist>(float deadZoneRadius)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>axesChanged</name>
            <anchorfile>qt3dinput-qaxissetting.html</anchorfile>
            <anchor>axesChanged</anchor>
            <arglist>(const QVector&lt;int&gt; &amp;axes)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>smoothChanged</name>
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            <anchor>smoothChanged</anchor>
            <arglist>(bool smooth)</arglist>
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        <base>QAbstractAxisInput</base>
        <member kind="property" type="float">
            <name>scale</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>scale-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector&lt;int&gt;">
            <name>buttons</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>buttons-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>acceleration</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>acceleration-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>deceleration</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>deceleration-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QButtonAxisInput</name>
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            <anchor>QButtonAxisInput</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>scale</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>scale-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;int&gt;</type>
            <name>buttons</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>buttons-prop</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>acceleration</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>acceleration-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>deceleration</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>deceleration-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>scale-prop</anchor>
            <arglist>(float scale)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>buttons-prop</anchor>
            <arglist>(const QVector&lt;int&gt; &amp;buttons)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>acceleration-prop</anchor>
            <arglist>(float acceleration)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDeceleration</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>deceleration-prop</anchor>
            <arglist>(float deceleration)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>scaleChanged</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>scale-prop</anchor>
            <arglist>(float scale)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>buttonsChanged</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>buttons-prop</anchor>
            <arglist>(const QVector&lt;int&gt; &amp;buttons)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>acceleration-prop</anchor>
            <arglist>(float acceleration)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>decelerationChanged</name>
            <anchorfile>qt3dinput-qbuttonaxisinput.html</anchorfile>
            <anchor>deceleration-prop</anchor>
            <arglist>(float deceleration)</arglist>
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        <base>QAbstractAspect</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QInputAspect</name>
            <anchorfile>qt3dinput-qinputaspect.html</anchorfile>
            <anchor>QInputAspect</anchor>
            <arglist>(QObject *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAbstractPhysicalDevice *</type>
            <name>createPhysicalDevice</name>
            <anchorfile>qt3dinput-qinputaspect.html</anchorfile>
            <anchor>createPhysicalDevice</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStringList</type>
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            <anchorfile>qt3dinput-qinputaspect.html</anchorfile>
            <anchor>availablePhysicalDevices</anchor>
            <arglist>() const</arglist>
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        <base>QAbstractActionInput</base>
        <member kind="property" type="int">
            <name>timeout</name>
            <anchorfile>qt3dinput-qinputchord.html</anchorfile>
            <anchor>timeout-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QInputChord</name>
            <anchorfile>qt3dinput-qinputchord.html</anchorfile>
            <anchor>QInputChord</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>addChord</anchor>
            <arglist>(QAbstractActionInput *input)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>removeChord</anchor>
            <arglist>(QAbstractActionInput *input)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>chords</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dinput-qinputchord.html</anchorfile>
            <anchor>setTimeout</anchor>
            <arglist>(int timeout)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(int timeout)</arglist>
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        <base>QAbstractActionInput</base>
        <member kind="property" type="int">
            <name>timeout</name>
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            <anchor>timeout-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
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            <anchorfile>qt3dinput-qinputsequence.html</anchorfile>
            <anchor>buttonInterval-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QInputSequence</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dinput-qinputsequence.html</anchorfile>
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            <arglist>(QAbstractActionInput *input)</arglist>
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            <arglist>(QAbstractActionInput *input)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(int timeout)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>buttonInterval-prop</anchor>
            <arglist>(int buttonInterval)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>timeout-prop</anchor>
            <arglist>(int timeout)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>buttonInterval-prop</anchor>
            <arglist>(int buttonInterval)</arglist>
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        <base>QComponent</base>
        <member kind="property" type="QObject *">
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            <anchorfile>qt3dinput-qinputsettings.html</anchorfile>
            <anchor>eventSource-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QInputSettings</name>
            <anchorfile>qt3dinput-qinputsettings.html</anchorfile>
            <anchor>QInputSettings</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchorfile>qt3dinput-qinputsettings.html</anchorfile>
            <anchor>dtor.QInputSettings</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>eventSource-prop</anchor>
            <arglist>(QObject *eventSource)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>eventSource-prop</anchor>
            <arglist>(QObject *)</arglist>
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        <base>QAbstractPhysicalDevice</base>
        <member kind="property" type="Qt3DInput::QKeyboardHandler *">
            <name>activeInput</name>
            <anchorfile>qt3dinput-qkeyboarddevice.html</anchorfile>
            <anchor>activeInput-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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        <member kind="property" type="int">
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        <member kind="property" type="QPoint">
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        <member kind="property" type="int">
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            <arglist>(Qt3DInput::QMouseEvent *mouse)</arglist>
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