Qt 5.7 | Qt 3D | Qt 3D: Materials C++ Example | main.cpp Example File

Qt 5.7.1 Reference Documentation

# main.cpp Example File

materials-cpp/main.cpp

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see https://www.qt.io/terms-conditions. For further
      ** information use the contact form at https://www.qt.io/contact-us.
      **
      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
      ** as follows:
      **
      ** "Redistribution and use in source and binary forms, with or without
      ** modification, are permitted provided that the following conditions are
      ** met:
      **   * Redistributions of source code must retain the above copyright
      **     notice, this list of conditions and the following disclaimer.
      **   * Redistributions in binary form must reproduce the above copyright
      **     notice, this list of conditions and the following disclaimer in
      **     the documentation and/or other materials provided with the
      **     distribution.
      **   * Neither the name of The Qt Company Ltd nor the names of its
      **     contributors may be used to endorse or promote products derived
      **     from this software without specific prior written permission.
      **
      **
      ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
      ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
      ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
      ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
      ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
      ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
      ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
      ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      #include <QGuiApplication>

      #include <Qt3DCore/QEntity>
      #include <Qt3DCore/QAspectEngine>
      #include <Qt3DRender/QCamera>

      #include <Qt3DInput/QInputAspect>

      #include <Qt3DRender/QRenderAspect>
      #include <Qt3DExtras/QPhongMaterial>
      #include <Qt3DExtras/QDiffuseMapMaterial>
      #include <Qt3DExtras/QForwardRenderer>
      #include <Qt3DRender/QTextureImage>

      #include "planeentity.h"
      #include "rotatingtrefoilknot.h"
      #include "barrel.h"
      #include "houseplant.h"
      #include <Qt3DExtras/qt3dwindow.h>
      #include <Qt3DExtras/qfirstpersoncameracontroller.h>

      int main(int argc, char* argv[])
      {
          QGuiApplication app(argc, argv);

          Qt3DExtras::Qt3DWindow view;

          // Scene Root
          Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity();

          // Scene Camera
          Qt3DRender::QCamera *basicCamera = view.camera();
          basicCamera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
          basicCamera->setAspectRatio(view.width() / view.height());
          basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
          basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f));
          basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f));
          // For camera controls
          Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot);
          camController->setCamera(basicCamera);

          // Scene floor
          PlaneEntity *planeEntity = new PlaneEntity(sceneRoot);
          planeEntity->mesh()->setHeight(100.0f);
          planeEntity->mesh()->setWidth(100.0f);
          planeEntity->mesh()->setMeshResolution(QSize(20, 20));

          Qt3DExtras::QNormalDiffuseSpecularMapMaterial *normalDiffuseSpecularMapMaterial = new Qt3DExtras::QNormalDiffuseSpecularMapMaterial();
          normalDiffuseSpecularMapMaterial->setTextureScale(10.0f);
          normalDiffuseSpecularMapMaterial->setShininess(80.0f);
          normalDiffuseSpecularMapMaterial->setAmbient(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f));

          Qt3DRender::QTextureImage *diffuseImage = new Qt3DRender::QTextureImage();
          diffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/diffuse.webp")));
          normalDiffuseSpecularMapMaterial->diffuse()->addTextureImage(diffuseImage);

          Qt3DRender::QTextureImage *specularImage = new Qt3DRender::QTextureImage();
          specularImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/specular.webp")));
          normalDiffuseSpecularMapMaterial->specular()->addTextureImage(specularImage);

          Qt3DRender::QTextureImage *normalImage = new Qt3DRender::QTextureImage();
          normalImage->setSource(QUrl((QStringLiteral("qrc:/assets/textures/pattern_09/normal.webp"))));
          normalDiffuseSpecularMapMaterial->normal()->addTextureImage(normalImage);

          planeEntity->addComponent(normalDiffuseSpecularMapMaterial);

          // Chest
          RenderableEntity *chest = new RenderableEntity(sceneRoot);
          chest->transform()->setScale(0.03f);
          chest->mesh()->setSource(QUrl(QStringLiteral("qrc:/assets/chest/Chest.obj")));
          Qt3DExtras::QDiffuseMapMaterial *diffuseMapMaterial = new Qt3DExtras::QDiffuseMapMaterial();
          diffuseMapMaterial->setSpecular(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f));
          diffuseMapMaterial->setShininess(2.0f);

          Qt3DRender::QTextureImage *chestDiffuseImage = new Qt3DRender::QTextureImage();
          chestDiffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/chest/diffuse.webp")));
          diffuseMapMaterial->diffuse()->addTextureImage(chestDiffuseImage);

          chest->addComponent(diffuseMapMaterial);

          // TrefoilKnot
          RotatingTrefoilKnot *trefoil = new RotatingTrefoilKnot(sceneRoot);
          trefoil->setPosition(QVector3D(0.0f, 3.5f, 0.0f));
          trefoil->setScale(0.5f);
          Qt3DExtras::QPhongMaterial *phongMaterial = new Qt3DExtras::QPhongMaterial();
          phongMaterial->setDiffuse(QColor(204, 205, 75)); // Safari Yellow #cccd4b
          phongMaterial->setSpecular(Qt::white);
          trefoil->addComponent(phongMaterial);

          // Barrels
          Barrel *basicBarrel = new Barrel(sceneRoot);
          basicBarrel->transform()->setTranslation(QVector3D(8.0f, 0.0f, 0.0f));

          Barrel *rustyBarrel = new Barrel(sceneRoot);
          rustyBarrel->setDiffuse(Barrel::RustDiffuse);
          rustyBarrel->setSpecular(Barrel::RustSpecular);
          rustyBarrel->setBumps(Barrel::HardBumps);
          rustyBarrel->transform()->setTranslation(QVector3D(10.0f, 0.0f, 0.0f));

          Barrel *blueBarrel = new Barrel(sceneRoot);
          blueBarrel->setDiffuse(Barrel::Blue);
          blueBarrel->setBumps(Barrel::MiddleBumps);
          blueBarrel->transform()->setTranslation(QVector3D(12.0f, 0.0f, 0.0f));

          Barrel *greenBarrel = new Barrel(sceneRoot);
          greenBarrel->setDiffuse(Barrel::Green);
          greenBarrel->setBumps(Barrel::SoftBumps);
          greenBarrel->transform()->setTranslation(QVector3D(14.0f, 0.0f, 0.0f));

          Barrel *stainlessBarrel = new Barrel(sceneRoot);
          stainlessBarrel->setDiffuse(Barrel::StainlessSteelDiffuse);
          stainlessBarrel->setBumps(Barrel::NoBumps);
          stainlessBarrel->setSpecular(Barrel::StainlessSteelSpecular);
          stainlessBarrel->setShininess(150.0f);
          stainlessBarrel->transform()->setTranslation(QVector3D(16.0f, 0.0f, 0.0f));

          // Plants
          HousePlant *squareBamboo = new HousePlant(sceneRoot);
          squareBamboo->setPotShape(HousePlant::Square);
          squareBamboo->setPosition(QVector3D(4.0f, 0.0f, 0.0f));

          HousePlant *trianglePalm = new HousePlant(sceneRoot);
          trianglePalm->setPlantType(HousePlant::Palm);
          trianglePalm->setPotShape(HousePlant::Triangle);
          trianglePalm->setPosition(QVector3D(0.0f, 0.0f, 4.0f));

          HousePlant *spherePine = new HousePlant(sceneRoot);
          spherePine->setPlantType(HousePlant::Pine);
          spherePine->setPotShape(HousePlant::Sphere);
          spherePine->setPosition(QVector3D(-4.0f, 0.0f, 0.0f));

          HousePlant *crossSpikes = new HousePlant(sceneRoot);
          crossSpikes->setPlantType(HousePlant::Spikes);
          crossSpikes->setPosition(QVector3D(0.0f, 0.0f, -4.0f));

          HousePlant *crossPalm = new HousePlant(sceneRoot);
          crossPalm->setPlantType(HousePlant::Palm);
          crossPalm->setPosition(QVector3D(0.0f, 0.0f, -8.0f));
          crossPalm->setScale(0.05f);

          HousePlant *crossShrub = new HousePlant(sceneRoot);
          crossShrub->setPlantType(HousePlant::Shrub);
          crossShrub->setPosition(QVector3D(0.0f, 0.0f, 8.0f));
          crossShrub->setScale(0.05f);

          view.setRootEntity(sceneRoot);
          view.show();

          return app.exec();
      }