Qt 5.7 | Qt 3D | Qt 3D QML Types

Qt 5.7.1 Reference Documentation

# Qt 3D QML Types

To import and use the module's QML types, use the following statement:

      import Qt3D.Core 2.0

For collision detection, renderer, and input-related QML types, use the following import statements:

      import Qt3D.Render 2.0
      import Qt3D.Input 2.0
      import Qt3D.Logic 2.0
      import Qt3D.Extras 2.0

## QML Types

### Qt 3D Core Module

Component3D | Provides the base type for creating Qt 3D components
Transform | Used to perform transforms on meshes
Entity | Node subclass that can aggregate several Component3D instances that will specify its behavior
EntityLoader
Node | A base QML type that other types inherit. It cannot be directly created
NodeInstantiator | Dynamically creates nodes
QuaternionAnimation | A PropertyAnimation for quaternions

### Qt 3D Input Module

AbstractActionInput | QML frontend for the abstract Qt3DInput::QAbstractActionInput C++ class
AbstractAxisInput | QML frontend for abstract QAbstractAxisInput C++ class
AbstractPhysicalDevice | QML frontend for the abstract Qt3DInput::QAbstractPhysicalDevice C++ class
Action | QML frontend for the Qt3DInput::QAction C++ class
ActionInput | QML frontend for the Qt3DInput::QActionInput C++ class
AnalogAxisInput | QML frontend for QAnalogAxisInput C++ class
Axis | QML frontend for the Qt3DInput::QAxis C++ class
AxisSetting | QML frontend for the Qt3DInput::QAxisSetting C++ class
ButtonAxisInput | QML frontend for QButtonAxisInput C++ class. The axis value is controlled by buttons rather than a traditional analog input such as a joystick
InputChord | QML frontend for the Qt3DInput::QInputChord C++ class
InputSequence | QML frontend for the Qt3DInput::QInputSequence C++ class
InputSettings | Holds the pointer to an input event source object
KeyboardDevice | QML frontend for QKeyboardDevice C++ class
KeyboardHandler | QML frontend for QKeyboardHandler C++ class
KeyEvent | QML frontend for QKeyEvent C++ class
LogicalDevice | QML frontend for the Qt3DInput::QLogicalDevice C++ class
MouseDevice | Delegates mouse events to the attached MouseHandler objects
MouseEvent | Provides parameters that describe a mouse event
WheelEvent | Contains parameters that describe a mouse wheel event
MouseHandler | Provides mouse event notification

### Qt 3D Logic Module

FrameAction | Provides a way to have a synchronous function executed each frame

### Qt 3D Render Module

CameraSelector | Class to allow for selection of camera to be used
ClearBuffers | Class to clear buffers
DispatchCompute
FrameGraphNode | Base class of all FrameGraph configuration nodes
FrustumCulling
LayerFilter | Controls layers Drawn in a frame graph branch
NoDraw | When a NoDraw node is present in a FrameGraph branch, this * prevents the renderer from rendering any primitive
RenderSurfaceSelector | Provides a way of specifying the render surface
RenderTargetSelector |
SortPolicy | Provides storage for the sort types to be used
Viewport | A viewport on the Qt3D Scene
Camera | Defines a view point through which the scene will be rendered
CameraLens | Provides the projection matrix that is used to define a Camera for 3D scene
Layer | Way of filtering which entities will be rendered
PickingSettings | Specifies how entity picking is handled
RenderSettings | Type holds settings related to rendering process and host the active FrameGraph
Attribute | Defines an attribute and how data should be read from a Buffer
Buffer | Provides a data store for raw data to later be used as vertices or uniforms
Geometry
GeometryRenderer
Mesh | A custom mesh
SceneLoader | Provides the facility to load an existing Scene
Light | Encapsulate a QAbstractLight object in a Qt 3D scene
DirectionalLight | Encapsulate a Directional Light object in a Qt 3D scene
PointLight | Encapsulate a Point Light object in a Qt 3D scene
SpotLight | Encapsulate a Spot Light object in a Qt 3D scene
Effect | Base class for effects in a Qt 3D scene
FilterKey | Stores filter keys and their values
GraphicsApiFilter | For OpenGL identifies the API required for the attached technique
Material | Non-creatable abstract base for materials
Parameter | Provides storage for a name and value pair
RenderPass | Encapsulates a Render Pass
ShaderProgram | Encapsulates a Shader Program
Technique | Encapsulates a Technique
ObjectPicker | Instantiates a component that can be used to interact with an Entity by a process known as picking
PickEvent | Holds information when an object is picked
PickTriangleEvent | Holds information when a triangle is picked
BlendEquation | Specifies the equation used for both the RGB blend equation and the Alpha blend equation
BlendEquationArguments | Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)
ClipPlane | Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
PointSize | Specifies the size of rasterized points. May either be set statically or by shader programs
AbstractTextureImage | Encapsulates the necessary information to create an OpenGL texture image
TextureImage | Encapsulates the necessary information to create an OpenGL texture image from an image source

### Qt 3D Extras Module

FirstPersonCameraController | Allows controlling the scene camera from the first person perspective
OrbitCameraController | Allows controlling the scene camera along orbital path
DiffuseMapMaterial | Default implementation of the phong lighting effect where the diffuse light component is read from a texture map
DiffuseSpecularMapMaterial | Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps
GoochMaterial | Material that implements the Gooch shading model, popular in CAD and CAM applications
NormalDiffuseMapAlphaMaterial | Specialization of NormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass
NormalDiffuseMapMaterial | Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map
NormalDiffuseSpecularMapMaterial | Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map
PerVertexColorMaterial | Default implementation for rendering the color properties set for each vertex
PhongAlphaMaterial | Default implementation of the phong lighting effect with alpha
PhongMaterial | Default implementation of the phong lighting effect
ForwardRenderer | Default FrameGraph implementation of a forward renderer
ConeGeometry | Allows creation of a cone in 3D space
ConeMesh | A conical mesh
CuboidGeometry | Allows creation of a cuboid in 3D space
CuboidMesh | A cuboid mesh
CylinderGeometry | Allows creation of a cylinder in 3D space
CylinderMesh | A cylindrical mesh
PlaneGeometry | Allows creation of a plane in 3D space
PlaneMesh | A square planar mesh
SphereGeometry | Allows creation of a sphere in 3D space
SphereMesh | A spherical mesh
TorusGeometry | Allows creation of a torus in 3D space
TorusMesh | A toroidal mesh