Qt 5.7 | Qt 3D | Qt 3D: Materials C++ Example | barrel.h Example File

Qt 5.7.1 Reference Documentation

# barrel.h Example File

materials-cpp/barrel.h

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      #ifndef BARREL_H
      #define BARREL_H

      #include <Qt3DExtras/QNormalDiffuseSpecularMapMaterial>
      #include <Qt3DRender/qtexture.h>
      #include "renderableentity.h"

      class Barrel : public RenderableEntity
      {
      public:
          Barrel(Qt3DCore::QNode *parent = 0);
          ~Barrel();

          enum DiffuseColor {
              Red = 0,
              Blue,
              Green,
              RustDiffuse,
              StainlessSteelDiffuse
          };

          enum SpecularColor {
              RustSpecular = 0,
              StainlessSteelSpecular,
              None
          };

          enum Bumps {
              NoBumps = 0,
              SoftBumps,
              MiddleBumps,
              HardBumps
          };

          void setDiffuse(DiffuseColor diffuse);
          void setSpecular(SpecularColor specular);
          void setBumps(Bumps bumps);
          void setShininess(float shininess);

          DiffuseColor diffuse() const;
          SpecularColor specular() const;
          Bumps bumps() const;
          float shininess() const;

      private:
          Bumps m_bumps;
          DiffuseColor m_diffuseColor;
          SpecularColor m_specularColor;
          Qt3DExtras::QNormalDiffuseSpecularMapMaterial *m_material;
          Qt3DRender::QAbstractTexture *m_diffuseTexture;
          Qt3DRender::QAbstractTexture *m_normalTexture;
          Qt3DRender::QAbstractTexture *m_specularTexture;
          Qt3DRender::QTextureImage *m_diffuseTextureImage;
          Qt3DRender::QTextureImage *m_normalTextureImage;
          Qt3DRender::QTextureImage *m_specularTextureImage;

          void setNormalTextureSource();
          void setDiffuseTextureSource();
          void setSpecularTextureSource();

      };

      #endif // BARREL_H