Qt 5.7 | Qt 3D | Qt 3D: Simple QML Example | main.qml Example File

Qt 5.7.1 Reference Documentation

# main.qml Example File

simple-qml/main.qml

      /****************************************************************************
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      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: https://www.qt.io/licensing/
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      import QtQuick 2.2 as QQ2
      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import Qt3D.Input 2.0
      import Qt3D.Extras 2.0

      Entity {
          id: sceneRoot

          Camera {
              id: camera
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 45
              aspectRatio: 16/9
              nearPlane : 0.1
              farPlane : 1000.0
              position: Qt.vector3d( 0.0, 0.0, -40.0 )
              upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
              viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
          }

          OrbitCameraController {
              camera: camera
          }

          components: [
              RenderSettings {
                  activeFrameGraph: ForwardRenderer {
                      clearColor: Qt.rgba(0, 0.5, 1, 1)
                      camera: camera
                  }
              },
              // Event Source will be set by the Qt3DQuickWindow
              InputSettings { }
          ]

          PhongMaterial {
              id: material
          }

          TorusMesh {
              id: torusMesh
              radius: 5
              minorRadius: 1
              rings: 100
              slices: 20
          }

          Transform {
              id: torusTransform
              scale3D: Qt.vector3d(1.5, 1, 0.5)
              rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
          }

          Entity {
              id: torusEntity
              components: [ torusMesh, material, torusTransform ]
          }

          SphereMesh {
              id: sphereMesh
              radius: 3
          }

          Transform {
              id: sphereTransform
              property real userAngle: 0.0
              matrix: {
                  var m = Qt.matrix4x4();
                  m.rotate(userAngle, Qt.vector3d(0, 1, 0));
                  m.translate(Qt.vector3d(20, 0, 0));
                  return m;
              }
          }

          QQ2.NumberAnimation {
              target: sphereTransform
              property: "userAngle"
              duration: 10000
              from: 0
              to: 360

              loops: QQ2.Animation.Infinite
              running: true
          }

          Entity {
              id: sphereEntity
              components: [ sphereMesh, material, sphereTransform ]
          }
      }