Qt 5.6 | Qt 3D | C++ Classes | QCamera

Qt 5.6.3 Reference Documentation

# List of All Members for QCamera

This is the complete list of members for Qt3DCore::QCamera, including inherited members.

enum CameraTranslationOption QCamera(QNode *) ~QCamera() addComponent(QComponent *) aspectRatio() const : float aspectRatioChanged(float ) blockNotifications(bool ) : bool bottom() const : float bottomChanged(float ) childrenNodes() const : QNodeList cleanup() clone(QNode *) : QNode * components() const : QComponentList copy(const QNode *) copy(const QNode *) enabledChanged(bool ) farPlane() const : float farPlaneChanged(float ) fieldOfView() const : float fieldOfViewChanged(float ) id() const : const QNodeId isEnabled() const : bool left() const : float leftChanged(float ) lens() const : QCameraLens * nearPlane() const : float nearPlaneChanged(float ) notificationsBlocked() const : bool pan(float ) pan(float , const QVector3D &) panAboutViewCenter(float ) panAboutViewCenter(float , const QVector3D &) panRotation(float ) const : QQuaternion parentChanged(QObject *) parentEntity() const : QEntity * parentNode() const : QNode * position() const : QVector3D positionChanged(const QVector3D &) projectionMatrix() const : QMatrix4x4 projectionMatrixChanged(const QMatrix4x4 &) projectionType() const : QCameraLens::ProjectionType projectionTypeChanged(QCameraLens::ProjectionType ) | removeAllComponents() removeComponent(QComponent *) right() const : float rightChanged(float ) roll(float ) rollAboutViewCenter(float ) rollRotation(float ) const : QQuaternion rotate(const QQuaternion &) rotateAboutViewCenter(const QQuaternion &) rotation(float , const QVector3D &) const : QQuaternion sceneChangeEvent(const QSceneChangePtr &) setAspectRatio(float ) setBottom(float ) setEnabled(bool ) setFarPlane(float ) setFieldOfView(float ) setLeft(float ) setNearPlane(float ) setParent(QNode *) setPosition(const QVector3D &) setProjectionType(QCameraLens::ProjectionType ) setRight(float ) setTop(float ) setUpVector(const QVector3D &) setViewCenter(const QVector3D &) tilt(float ) tiltAboutViewCenter(float ) tiltRotation(float ) const : QQuaternion top() const : float topChanged(float ) transform() const : QTransform * translate(const QVector3D &, CameraTranslationOption ) translateWorld(const QVector3D &, CameraTranslationOption ) upVector() const : QVector3D upVectorChanged(const QVector3D &) viewCenter() const : QVector3D viewCenterChanged(const QVector3D &) viewMatrix() const : QMatrix4x4 viewMatrixChanged(const QMatrix4x4 &) viewVector() const : QVector3D viewVectorChanged(const QVector3D &)