Qt 5.6 | Qt 3D | Qt 3D: Simple QML Example | main.qml Example File

Qt 5.6.3 Reference Documentation

# main.qml Example File

simple-qml/main.qml

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
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      ** and conditions see http://www.qt.io/terms-conditions. For further
      ** information use the contact form at http://www.qt.io/contact-us.
      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
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      ****************************************************************************/

      import QtQuick 2.2 as QQ2
      import Qt3D.Core 2.0
      import Qt3D.Render 2.0

      Entity {
          id: sceneRoot

          Camera {
              id: camera
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 45
              aspectRatio: 16/9
              nearPlane : 0.1
              farPlane : 1000.0
              position: Qt.vector3d( 0.0, 0.0, -40.0 )
              upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
              viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
          }

          CameraController {
              camera: camera
          }

          components: [
              FrameGraph {
                  activeFrameGraph: ForwardRenderer {
                      clearColor: Qt.rgba(0, 0.5, 1, 1)
                      camera: camera
                  }
              }
          ]

          PhongMaterial {
              id: material
          }

          TorusMesh {
              id: torusMesh
              radius: 5
              minorRadius: 1
              rings: 100
              slices: 20
          }

          Transform {
              id: torusTransform
              scale3D: Qt.vector3d(1.5, 1, 0.5)
              rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
          }

          Entity {
              id: torusEntity
              components: [ torusMesh, material, torusTransform ]
          }

          SphereMesh {
              id: sphereMesh
              radius: 3
          }

          Transform {
              id: sphereTransform
              property real userAngle: 0.0
              matrix: {
                  var m = Qt.matrix4x4();
                  m.rotate(userAngle, Qt.vector3d(0, 1, 0));
                  m.translate(Qt.vector3d(20, 0, 0));
                  return m;
              }
          }

          QQ2.NumberAnimation {
              target: sphereTransform
              property: "userAngle"
              duration: 10000
              from: 0
              to: 360

              loops: QQ2.Animation.Infinite
              running: true
          }

          Entity {
              id: sphereEntity
              components: [ sphereMesh, material, sphereTransform ]
          }
      }