Qt 5.6 | Qt 3D | Qt 3D: Enabled QML Example | main.qml Example File

Qt 5.6.3 Reference Documentation

# main.qml Example File

enabled-qml/main.qml

      /****************************************************************************
      **
      ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see http://www.qt.io/terms-conditions. For further
      ** information use the contact form at http://www.qt.io/contact-us.
      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
      ** ensure the GNU General Public License version 2.0 requirements will be
      ** met: http://www.gnu.org/licenses/gpl-2.0.html.
      **
      ** $QT_END_LICENSE$
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      ****************************************************************************/

      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import QtQuick 2.0 as QQ2

      Entity {
          id: sceneRoot
          property int counter: 0

          components: FrameGraph {
              Viewport {
                  rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
                  clearColor: "white"
                  enabled: counter !== 5

                  ClearBuffer {
                      buffers : ClearBuffer.ColorDepthBuffer
                      enabled: counter !== 6
                  }

                  CameraSelector {
                      camera: camera
                      enabled: counter !== 7

                      LayerFilter {
                          enabled: counter === 12
                          layers: "scene"
                      }
                  }
              }
          }

          QQ2.Timer {
              interval: 500
              repeat: true
              running: true
              onTriggered: {
                  counter += 1;
                  if (counter > 15)
                      counter = 0;
              }
          }

          Camera {
              id: camera
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 45
              aspectRatio: 16/9
              nearPlane : 0.1
              farPlane : 1000.0
              enabled: counter !== 4
              position: Qt.vector3d(0, 10, -10)
              viewCenter: Qt.vector3d(0, 0, 0)
              upVector: Qt.vector3d(0, 1, 0)
          }

          // Sphere
          Entity {
              SphereMesh {
                  id: sphereMesh
                  enabled: counter !== 0
              }

              PhongMaterial {
                  id: material
                  ambient: "dodgerblue"
                  diffuse: "chartreuse"
                  specular: "ghostwhite"
                  enabled: counter !== 1
              }

              Layer {
                  id: layer
                  enabled: counter !== 2
                  names: "scene"
              }

              Transform {
                  id: transform
                  property real x: 0.0
                  property real y: 0.0
                  property real z: 0.0
                  translation: Qt.vector3d(x, y, z)
                  enabled: counter !== 3
              }

              QQ2.SequentialAnimation {
                  running: true
                  loops: QQ2.Animation.Infinite
                  QQ2.NumberAnimation {
                      target: transform; property: "x"
                      from: 0; to: 5;
                      duration: 550
                      easing.type: QQ2.Easing.InOutQuad
                  }
                  QQ2.NumberAnimation {
                      target: transform; property: "y"
                      from: 0; to: 5;
                      duration: 650
                      easing.type: QQ2.Easing.InOutQuad
                  }
                  QQ2.NumberAnimation {
                      target: transform; property: "z"
                      from: 0; to: 5;
                      duration: 350
                      easing.type: QQ2.Easing.InOutQuad
                  }
                  QQ2.NumberAnimation {
                      target: transform; property: "x"
                      from: 5; to: 0;
                      duration: 550
                      easing.type: QQ2.Easing.InOutQuad
                  }
                  QQ2.NumberAnimation {
                      target: transform; property: "y"
                      from: 5; to: 0;
                      duration: 350
                      easing.type: QQ2.Easing.InOutQuad
                  }
                  QQ2.NumberAnimation {
                      target: transform; property: "z"
                      from: 5; to: 0;
                      duration: 650
                      easing.type: QQ2.Easing.InOutQuad
                  }
              }

              components: [sphereMesh, material, layer, transform]
          }

          // Floor
          Entity {
              PlaneMesh {
                  id: planeMesh
                  width: 25.0
                  height: 10
              }

              PhongMaterial {
                  id: floorMaterial
                  ambient: "lawngreen"
                  diffuse: "forestgreen"
                  specular: "floralwhite"
                  shininess: 0.5
              }

              Layer {
                  id: floorLayer
                  names: "floor"
              }

              components: [planeMesh, floorMaterial, floorLayer]
          }
      }