Qt 5.6 | Qt 3D | Qt 3D: Deferred Renderer QML Example | GBuffer.qml Example File

Qt 5.6.3 Reference Documentation

# GBuffer.qml Example File

deferred-renderer-qml/GBuffer.qml

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see http://www.qt.io/terms-conditions. For further
      ** information use the contact form at http://www.qt.io/contact-us.
      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
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      import Qt3D.Core 2.0
      import Qt3D.Render 2.0

      RenderTarget {

          property alias color : colorAttachment
          property alias position : positionAttachment
          property alias normal : normalAttachment
          property alias depth : depthAttachment

          attachments : [

              RenderAttachment {
                  name : "color"
                  type : RenderAttachment.ColorAttachment0
                  texture : Texture2D {
                      id : colorAttachment
                      width : 1024
                      height : 1024
                      format : Texture.RGBA32F
                      generateMipMaps : false
                      magnificationFilter : Texture.Linear
                      minificationFilter : Texture.Linear
                      wrapMode {
                          x: WrapMode.ClampToEdge
                          y: WrapMode.ClampToEdge
                      }
                  }
              },
              RenderAttachment {
                  name : "position"
                  type : RenderAttachment.ColorAttachment1
                  texture : Texture2D {
                      id : positionAttachment
                      width : 1024
                      height : 1024
                      // This texture format may not be supported by
                      // some OpenGL vendors when used as a color attachment
                      format : Texture.RGB32F
                      generateMipMaps : false
                      magnificationFilter : Texture.Linear
                      minificationFilter : Texture.Linear
                      wrapMode {
                          x: WrapMode.ClampToEdge
                          y: WrapMode.ClampToEdge
                      }
                  }
              },
              RenderAttachment {
                  name : "normal"
                  type : RenderAttachment.ColorAttachment2
                  texture : Texture2D {
                      id : normalAttachment
                      width : 1024
                      height : 1024
                      // This texture format may not be supported by
                      // some OpenGL vendors when used as a color attachment
                      format : Texture.RGB16F
                      generateMipMaps : false
                      magnificationFilter : Texture.Linear
                      minificationFilter : Texture.Linear
                      wrapMode {
                          x: WrapMode.ClampToEdge
                          y: WrapMode.ClampToEdge
                      }
                  }
              },
              RenderAttachment {
                  name : "depth"
                  type : RenderAttachment.DepthAttachment
                  texture : Texture2D {
                      id : depthAttachment
                      width : 1024
                      height : 1024
                      format : Texture.D32F
                      generateMipMaps : false
                      magnificationFilter : Texture.Linear
                      minificationFilter : Texture.Linear
                      wrapMode {
                          x: WrapMode.ClampToEdge
                          y: WrapMode.ClampToEdge
                      }
                  }
              }
          ] // attachments
      }