Qt 5.6 | Qt 3D | Qt 3D: Dynamic Scene C++ Example | boxentity.h Example File

Qt 5.6.3 Reference Documentation

# boxentity.h Example File

dynamicscene-cpp/boxentity.h

      /****************************************************************************
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      ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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      #ifndef BOXENTITY_H
      #define BOXENTITY_H

      #include <Qt3DCore/QEntity>
      #include <Qt3DCore/QTransform>
      #include <Qt3DRender/QCuboidMesh>
      #include <Qt3DRender/QPhongMaterial>

      class BoxEntity : public Qt3DCore::QEntity
      {
          Q_OBJECT

          Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
          Q_PROPERTY(float angle READ angle WRITE setAngle NOTIFY angleChanged)
          Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)

      public:
          BoxEntity(QNode *parent = 0);

          QColor diffuseColor();
          float angle() const;
          float radius() const;

      public Q_SLOTS:
          void setDiffuseColor(const QColor &diffuseColor);
          void setAngle(float arg);
          void setRadius(float arg);

      Q_SIGNALS:
          void diffuseColorChanged(const QColor &);
          void angleChanged();
          void radiusChanged();

      private:
          void updateTransformation();

          Qt3DCore::QTransform *m_transform;
          Qt3DRender::QCuboidMesh *m_mesh;
          Qt3DRender::QPhongMaterial *m_material;
          float m_angle;
          float m_radius;
      };

      #endif // BOXENTITY_H