- Qt 5.5
- Qt Canvas 3D
- Lit and Textured Cube Example
- main.qml Example File
- Qt 5.5.1 Reference Documentation

# main.qml Example File

canvas3d/textureandlight/qml/textureandlight/main.qml

    /****************************************************************************
    **
    ** Copyright (C) 2015 The Qt Company Ltd.
    ** Contact: http://www.qt.io/licensing/
    **
    ** This file is part of the QtCanvas3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see http://www.qt.io/terms-conditions. For further
    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
    ** met: http://www.gnu.org/licenses/gpl-2.0.html.
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/

    import QtQuick 2.0
    import QtCanvas3D 1.0

    import "textureandlight.js" as GLCode

    Item {
        id: mainview
        width: 1280
        height: 768
        visible: true

        Canvas3D {
            id: canvas3d
            anchors.fill:parent
            focus: true
            property double xRotAnim: 0
            property double yRotAnim: 0
            property double zRotAnim: 0
            property bool isRunning: true

            // Emitted when one time initializations should happen
            onInitializeGL: {
                GLCode.initializeGL(canvas3d);
            }

            // Emitted each time Canvas3D is ready for a new frame
            onPaintGL: {
                GLCode.paintGL(canvas3d);
            }

            onResizeGL: {
                GLCode.resizeGL(canvas3d);
            }

            Keys.onSpacePressed: {
                canvas3d.isRunning = !canvas3d.isRunning
                if (canvas3d.isRunning) {
                    objAnimationX.pause();
                    objAnimationY.pause();
                    objAnimationZ.pause();
                } else {
                    objAnimationX.resume();
                    objAnimationY.resume();
                    objAnimationZ.resume();
                }
            }

            SequentialAnimation {
                id: objAnimationX
                loops: Animation.Infinite
                running: true
                NumberAnimation {
                    target: canvas3d
                    property: "xRotAnim"
                    from: 0.0
                    to: 120.0
                    duration: 7000
                    easing.type: Easing.InOutQuad
                }
                NumberAnimation {
                    target: canvas3d
                    property: "xRotAnim"
                    from: 120.0
                    to: 0.0
                    duration: 7000
                    easing.type: Easing.InOutQuad
                }
            }

            SequentialAnimation {
                id: objAnimationY
                loops: Animation.Infinite
                running: true
                NumberAnimation {
                    target: canvas3d
                    property: "yRotAnim"
                    from: 0.0
                    to: 240.0
                    duration: 5000
                    easing.type: Easing.InOutCubic
                }
                NumberAnimation {
                    target: canvas3d
                    property: "yRotAnim"
                    from: 240.0
                    to: 0.0
                    duration: 5000
                    easing.type: Easing.InOutCubic
                }
            }

            SequentialAnimation {
                id: objAnimationZ
                loops: Animation.Infinite
                running: true
                NumberAnimation {
                    target: canvas3d
                    property: "zRotAnim"
                    from: -100.0
                    to: 100.0
                    duration: 3000
                    easing.type: Easing.InOutSine
                }
                NumberAnimation {
                    target: canvas3d
                    property: "zRotAnim"
                    from: 100.0
                    to: -100.0
                    duration: 3000
                    easing.type: Easing.InOutSine
                }
            }
        }
    }