- Qt 5.5
- Qt3D Module
- Qt3D: Keyboard Input QML Example
- main.qml Example File
- Qt 5.5.1 Reference Documentation

# main.qml Example File

keyboardinput-qml/main.qml

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
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    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
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    ****************************************************************************/

    import Qt3D 2.0
    import Qt3D.Renderer 2.0
    import Qt3D.Input 2.0

    Entity {
        id: root

        Camera {
            id: camera
            projectionType: CameraLens.PerspectiveProjection
            fieldOfView: 45
            aspectRatio: 16/9
            nearPlane : 0.1
            farPlane : 1000.0
            position: Qt.vector3d( 0.0, 0.0, 12.0 )
            upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
            viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
        }

        Configuration  { controlledCamera: camera }

        components: FrameGraph {
            activeFrameGraph: ForwardRenderer {
                camera: camera
            }
        }

        KeyboardController {
            id: keyboardController
        }

        SphereEntity {
            id: sphere1
            x: -5
            color: "red"
            input.onTabPressed: sphere2.input.focus = true
            input.focus: true
            input.controller: keyboardController
        }

        SphereEntity {
            id: sphere2
            x: 0
            color: "green"
            input.onTabPressed: sphere3.input.focus = true
            input.controller: keyboardController
        }

        SphereEntity {
            id: sphere3
            x: 5
            color: "blue"
            input.onTabPressed: sphere1.input.focus = true
            input.controller: keyboardController
        }
    }