- Qt 5.5
- Qt3D Module
- Qt3D: Loader QML Example
- CuboidEntity.qml Example File
- Qt 5.5.1 Reference Documentation

# CuboidEntity.qml Example File

loader-qml/CuboidEntity.qml

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
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    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
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    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
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    import Qt3D 2.0
    import Qt3D.Renderer 2.0
    import QtQuick 2.4 as QQ2

    Entity {
        components: [ mesh, phongMaterial, transform ]

        CuboidMesh {
            id: mesh
            yzMeshResolution: Qt.size(2, 2)
            xzMeshResolution: Qt.size(2, 2)
            xyMeshResolution: Qt.size(2, 2)
        }

        GoochMaterial {
            id: phongMaterial
        }

        Transform {
            id: transform
            Scale { scale: 4 }
            Rotate {
                id: _rotate
                axis: Qt.vector3d(0.0, 1.0, 0.0)
            }
        }

        QQ2.ColorAnimation {
            target: phongMaterial
            property: "warmColor"
            from: "red"
            to: "blue"
            duration: 2500
            loops: QQ2.Animation.Infinite
            running: true
        }

        QQ2.NumberAnimation {
            target: _rotate
            property: "angle"
            duration: 750
            loops: QQ2.Animation.Infinite
            running: true
            easing.type: QQ2.Easing.InOutQuad
            from: 0
            to: 360
        }
    }