- Qt 5.5
- Qt3D Module
- Qt3D: Materials C++ Example
- houseplant.h Example File
- Qt 5.5.1 Reference Documentation

# houseplant.h Example File

materials-cpp/houseplant.h

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
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    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
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    #ifndef HOUSEPLANT_H
    #define HOUSEPLANT_H

    #include "renderableentity.h"
    #include <QEntity>
    #include <QNormalDiffuseMapAlphaMaterial>
    #include <QNormalDiffuseMapMaterial>
    #include <QTextureImage>

    class HousePlant : public Qt3D::QEntity
    {
        Q_OBJECT
    public:
        explicit HousePlant(Qt3D::QNode *parent = 0);
        ~HousePlant();

        enum PotShape {
            Cross = 0,
            Square,
            Triangle,
            Sphere
        };

        enum Plant {
            Bamboo = 0,
            Palm,
            Pine,
            Spikes,
            Shrub
        };

        void setPotShape(PotShape shape);
        void setPlantType(Plant plant);

        PotShape potShape() const;
        Plant plantType() const;

        void setX(float x);
        void setY(float y);
        void setZ(float z);
        void setScale(float scale);

        float x() const;
        float y() const;
        float z() const;
        float scale() const;

    private:
        RenderableEntity *m_pot;
        RenderableEntity *m_plant;
        RenderableEntity *m_cover;

        Qt3D::QNormalDiffuseMapMaterial *m_potMaterial;
        Qt3D::QNormalDiffuseMapAlphaMaterial *m_plantMaterial;
        Qt3D::QNormalDiffuseMapMaterial *m_coverMaterial;

        Qt3D::QTextureImage *m_potImage;
        Qt3D::QTextureImage *m_potNormalImage;
        Qt3D::QTextureImage *m_plantImage;
        Qt3D::QTextureImage *m_plantNormalImage;
        Qt3D::QTextureImage *m_coverImage;
        Qt3D::QTextureImage *m_coverNormalImage;

        Plant m_plantType;
        PotShape m_potShape;

        void updatePotShape();
        void updatePlantType();
    };

    #endif // HOUSEPLANT_H