- Qt 5.5
- Qt3D Module
- Qt3D: Shadow Map QML Example
- Toyplane.qml Example File
- Qt 5.5.1 Reference Documentation

# Toyplane.qml Example File

shadow-map-qml/Toyplane.qml

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
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    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
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    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
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    import Qt3D 2.0
    import Qt3D.Renderer 2.0
    import QtQuick 2.1 as QQ2

    Entity {
        id: root
        property Material material

        Mesh {
            id: toyplaneMesh
            source: "assets/obj/toyplane.obj"
        }

        Transform {
            id: toyplaneTransform

            property real rollAngle : 0
            property real pitchAngle : 15
            property real altitude : 5
            property real angle: 0
            property real scaleFactor: 10

            QQ2.Behavior on rollAngle { QQ2.SpringAnimation { spring: 2; damping: 0.2} }

            Scale {
                scale: 1.0 / toyplaneTransform.scaleFactor
            }

            Rotate { // roll
                axis : Qt.vector3d(1, 0, 0)
                angle : toyplaneTransform.rollAngle
            }

            Rotate { // pitch
                axis : Qt.vector3d(0, 0, 1)
                angle : toyplaneTransform.pitchAngle
            }

            Rotate {
                id: toyplaneRotation
                axis: Qt.vector3d(0, 1, 0)
                angle: toyplaneTransform.angle
            }

            Translate {
                property real translation: 1

                dx: Math.sin(toyplaneTransform.angle * Math.PI / 180) * translation * toyplaneTransform.scaleFactor
                dy: toyplaneTransform.altitude
                dz: Math.cos(toyplaneTransform.angle * Math.PI / 180) * translation * toyplaneTransform.scaleFactor
            }
        }

        QQ2.NumberAnimation {
            target: toyplaneTransform

            running: true
            loops: QQ2.Animation.Infinite

            property: "angle"
            duration: 10000
            from: 0
            to: 360
        }

        // Altitude / Pitch animation
        QQ2.SequentialAnimation {
            running: true
            loops: QQ2.Animation.Infinite
            QQ2.ParallelAnimation {
                QQ2.SequentialAnimation {
                    QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: 30; duration: 2000; easing.type: QQ2.Easing.OutQuad }
                    QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 30; to: 0; duration: 2000; easing.type: QQ2.Easing.OutSine }
                }
                QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 5; duration: 4000; easing.type: QQ2.Easing.InOutCubic }
            }
            QQ2.PauseAnimation { duration: 1500 }
            QQ2.ParallelAnimation {
                QQ2.SequentialAnimation {
                    QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuad }
                    QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: -30; to: 0; duration: 5000; easing.type: QQ2.Easing.OutSine }
                }
                QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 0; duration: 6000; easing.type: QQ2.Easing.InOutCubic}
            }
            QQ2.PauseAnimation { duration: 1500 }
        }

        // Roll Animation
        QQ2.SequentialAnimation {
            running: true
            loops: QQ2.Animation.Infinite
            QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; to: 360; duration: 1500; easing.type: QQ2.Easing.InOutQuad }
            QQ2.PauseAnimation { duration: 1000 }
            QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 0; to: 30; duration: 1000; easing.type: QQ2.Easing.OutQuart }
            QQ2.PauseAnimation { duration: 1500 }
            QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 30; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuart }
            QQ2.PauseAnimation { duration: 1500 }
            QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: -30; to: 0; duration: 750; easing.type: QQ2.Easing.OutQuart }
            QQ2.PauseAnimation { duration: 2000 }
        }

        components: [
            toyplaneMesh,
            toyplaneTransform,
            material
        ]
    }