- Qt 5.5
- Qt3D Module
- Qt3D: Deferred Renderer QML Example
- GBuffer.qml Example File
- Qt 5.5.1 Reference Documentation

# GBuffer.qml Example File

deferred-renderer-qml/GBuffer.qml

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see http://www.qt.io/terms-conditions. For further
    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
    ** met: http://www.gnu.org/licenses/gpl-2.0.html.
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/

    import Qt3D 2.0
    import Qt3D.Renderer 2.0

    RenderTarget {

        property alias color : colorAttachment
        property alias position : positionAttachment
        property alias normal : normalAttachment
        property alias depth : depthAttachment

        attachments : [

            RenderAttachment {
                name : "color"
                type : RenderAttachment.ColorAttachment0
                texture : Texture2D {
                    id : colorAttachment
                    width : 1024
                    height : 1024
                    format : Texture.RGBA32F
                    generateMipMaps : false
                    magnificationFilter : Texture.Linear
                    minificationFilter : Texture.Linear
                    wrapMode {
                        x: WrapMode.ClampToEdge
                        y: WrapMode.ClampToEdge
                    }
                }
            },
            RenderAttachment {
                name : "position"
                type : RenderAttachment.ColorAttachment1
                texture : Texture2D {
                    id : positionAttachment
                    width : 1024
                    height : 1024
                    // This texture format may not be supported by
                    // some OpenGL vendors when used as a color attachment
                    format : Texture.RGB32F
                    generateMipMaps : false
                    magnificationFilter : Texture.Linear
                    minificationFilter : Texture.Linear
                    wrapMode {
                        x: WrapMode.ClampToEdge
                        y: WrapMode.ClampToEdge
                    }
                }
            },
            RenderAttachment {
                name : "normal"
                type : RenderAttachment.ColorAttachment2
                texture : Texture2D {
                    id : normalAttachment
                    width : 1024
                    height : 1024
                    // This texture format may not be supported by
                    // some OpenGL vendors when used as a color attachment
                    format : Texture.RGB16F
                    generateMipMaps : false
                    magnificationFilter : Texture.Linear
                    minificationFilter : Texture.Linear
                    wrapMode {
                        x: WrapMode.ClampToEdge
                        y: WrapMode.ClampToEdge
                    }
                }
            },
            RenderAttachment {
                name : "depth"
                type : RenderAttachment.DepthAttachment
                texture : Texture2D {
                    id : depthAttachment
                    width : 1024
                    height : 1024
                    format : Texture.D32F
                    generateMipMaps : false
                    magnificationFilter : Texture.Linear
                    minificationFilter : Texture.Linear
                    wrapMode {
                        x: WrapMode.ClampToEdge
                        y: WrapMode.ClampToEdge
                    }
                }
            }
        ] // attachments
    }