- Qt 5.5
- Qt3D Module
- Qt3D: Shadow Map QML Example
- main.qml Example File
- Qt 5.5.1 Reference Documentation

# main.qml Example File

shadow-map-qml/main.qml

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
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    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
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    import Qt3D 2.0
    import Qt3D.Renderer 2.0

    Entity {
        id: sceneRoot

        Camera {
            id: camera
            projectionType: CameraLens.PerspectiveProjection
            fieldOfView: 45
            aspectRatio: _window.width / _window.height
            nearPlane: 0.1
            farPlane: 1000.0
            position: Qt.vector3d(0.0, 10.0, 20.0)
            viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
            upVector: Qt.vector3d(0.0, 1.0, 0.0)
        }

        Configuration  {
            controlledCamera: camera
        }

        Light {
            id: light
        }

        components: [
            ShadowMapFrameGraph {
                id: framegraph
                viewCamera: camera
                lightCamera: light.lightCamera
            }
        ]

        AdsEffect {
            id: shadowMapEffect

            shadowTexture: framegraph.shadowTexture
            light: light
        }

        // Trefoil knot entity
        Trefoil {
            material: AdsMaterial {
                effect: shadowMapEffect
                specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
            }
        }

        // Toyplane entity
        Toyplane {
            material: AdsMaterial {
                effect: shadowMapEffect
                diffuseColor: Qt.rgba(0.9, 0.5, 0.3, 1.0)
                shininess: 75
            }
        }

        // Plane entity
        GroundPlane {
            material: AdsMaterial {
                effect: shadowMapEffect
                diffuseColor: Qt.rgba(0.2, 0.5, 0.3, 1.0)
                specularColor: Qt.rgba(0, 0, 0, 1.0)
            }
        }
    }