- Qt 5.5
- Qt3D Module
- Qt3D: Playground QML Example
- MainView.qml Example File
- Qt 5.5.1 Reference Documentation

# MainView.qml Example File

playground-qml/MainView.qml

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see http://www.qt.io/terms-conditions. For further
    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
    ** met: http://www.gnu.org/licenses/gpl-2.0.html.
    **
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    ****************************************************************************/

    import Qt3D 2.0
    import Qt3D.Renderer 2.0
    import QtQuick 2.0 as QQ2

    Entity {

        property Entity camera: Camera {
            projectionType: CameraLens.PerspectiveProjection
            fieldOfView: 45
            aspectRatio: 16/9
            nearPlane: 0.01
            farPlane: 1000.0
            position: Qt.vector3d( 10.0, 10.0, -25.0 )
            upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
            viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
        }

        // Shareable Components

        Mesh {
            id: ballMesh
            objectName: "ballMesh"
            source: "assets/ball.obj"
        }

        Mesh {
            id: cubeMesh
            objectName: "cubeMesh"
            source: "assets/cube.obj"
        }

        AnimatedDiffuseMaterial {
            id: animatedMaterial
            texture: Texture2D { TextureImage { source : "assets/gltf/wine/Wood_Cherry_Original_.jpg" } }
        }

        // Scene elements

        Entity {
            id : sceneEntity
            components : SceneLoader {
                id: scene
                source: "qrc:/assets/test_scene.dae"
                objectName: "dae_scene"
            }
        }

        RenderableEntity {
            mesh: ballMesh
            material: animatedMaterial
            transform: Transform {
                Translate {
                    dx: 0; dy: -10; dz : 25
                    QQ2.SequentialAnimation on dz {
                        running : true
                        loops: QQ2.Animation.Infinite
                        QQ2.NumberAnimation { to : -1000; duration : 5000 }
                        QQ2.NumberAnimation { to : 1000; duration : 3000 }
                    }
                }
                Scale {scale : 0.3}
            }
        }

        RenderableEntity {
            mesh: cubeMesh
            material: animatedMaterial
            transform: Transform {
                Translate {
                    dx: 0; dy: -10; dz : 25
                    QQ2.SequentialAnimation on dx {
                        running : true
                        loops: QQ2.Animation.Infinite
                        QQ2.NumberAnimation { to : -100; duration : 10000 }
                        QQ2.NumberAnimation { to : 100; duration : 5000 }
                    }
                }
                Scale {scale : 0.3}
            }
        }
    }