- Qt 5.5
- Qt3D Module
- Qt3D: Wave QML Example
- BackgroundEffect.qml Example File
- Qt 5.5.1 Reference Documentation

# BackgroundEffect.qml Example File

wave/BackgroundEffect.qml

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see http://www.qt.io/terms-conditions. For further
    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
    ** met: http://www.gnu.org/licenses/gpl-2.0.html.
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/

    import Qt3D 2.0
    import Qt3D.Renderer 2.0

    Effect {
        id: root

        techniques: [
            Technique {
                openGLFilter {
                    api: OpenGLFilter.Desktop
                    profile: OpenGLFilter.Core
                    majorVersion: 3
                    minorVersion: 1
                }

                annotations: Annotation { name: "renderingStyle"; value: "forward" }

                renderPasses: [
                    RenderPass {
                        shaderProgram: ShaderProgram {
                            vertexShaderCode:   loadSource( "qrc:/shaders/background.vert" )
                            fragmentShaderCode: loadSource( "qrc:/shaders/background.frag" )
                        }
                    }
                ]
            }
        ]
    }