- Qt 5.5
- Qt3D Module
- Qt3D: Wireframe QML Example
- TrefoilKnot.qml Example File
- Qt 5.5.1 Reference Documentation

# TrefoilKnot.qml Example File

wireframe/TrefoilKnot.qml

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
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    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
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    import Qt3D 2.0
    import Qt3D.Renderer 2.0

    Entity {
        id: root

        property alias x: translation.dx
        property alias y: translation.dy
        property alias z: translation.dz
        property alias scale: scaleTransform.scale
        property alias theta: thetaRotation.angle
        property alias phi: phiRotation.angle
        property Material material

        components: [ transform, mesh, root.material ]

        Transform {
            id: transform
            Translate { id: translation }
            Scale { id: scaleTransform }
            Rotate{ id: thetaRotation; axis: Qt.vector3d( 1.0, 0.0, 0.0 ) }
            Rotate{ id: phiRotation;   axis: Qt.vector3d( 0.0, 1.0, 0.0 ) }
        }

        Mesh {
            id: mesh
            source: "assets/obj/trefoil.obj"
        }
    }