- Qt 5.5
- Qt3D Module
- Qt3D: Materials C++ Example
- barrel.h Example File
- Qt 5.5.1 Reference Documentation

# barrel.h Example File

materials-cpp/barrel.h

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
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    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
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    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
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    #ifndef BARREL_H
    #define BARREL_H

    #include <Qt3DRenderer/QNormalDiffuseSpecularMapMaterial>
    #include <Qt3DRenderer/qtexture.h>
    #include "renderableentity.h"

    class Barrel : public RenderableEntity
    {
    public:
        Barrel(Qt3D::QNode *parent = 0);
        ~Barrel();

        enum DiffuseColor {
            Red = 0,
            Blue,
            Green,
            RustDiffuse,
            StainlessSteelDiffuse
        };

        enum SpecularColor {
            RustSpecular = 0,
            StainlessSteelSpecular,
            None
        };

        enum Bumps {
            NoBumps = 0,
            SoftBumps,
            MiddleBumps,
            HardBumps
        };

        void setDiffuse(DiffuseColor diffuse);
        void setSpecular(SpecularColor specular);
        void setBumps(Bumps bumps);
        void setShininess(float shininess);

        DiffuseColor diffuse() const;
        SpecularColor specular() const;
        Bumps bumps() const;
        float shininess() const;

    private:
        Bumps m_bumps;
        DiffuseColor m_diffuseColor;
        SpecularColor m_specularColor;
        Qt3D::QNormalDiffuseSpecularMapMaterial *m_material;
        Qt3D::QAbstractTextureProvider *m_diffuseTexture;
        Qt3D::QAbstractTextureProvider *m_normalTexture;
        Qt3D::QAbstractTextureProvider *m_specularTexture;
        Qt3D::QTextureImage *m_diffuseTextureImage;
        Qt3D::QTextureImage *m_normalTextureImage;
        Qt3D::QTextureImage *m_specularTextureImage;

        void setNormalTextureSource();
        void setDiffuseTextureSource();
        void setSpecularTextureSource();

    };

    #endif // BARREL_H