- Qt 5.5
- Qt3D Module
- Qt3D: Planets QML Example
- PlanetMaterial.qml Example File
- Qt 5.5.1 Reference Documentation

# PlanetMaterial.qml Example File

planets-qml/PlanetMaterial.qml

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Copyright (C) 2015 The Qt Company Ltd.
    ** Contact: http://www.qt.io/licensing/
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see http://www.qt.io/terms-conditions. For further
    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
    ** met: http://www.gnu.org/licenses/gpl-2.0.html.
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/

    import Qt3D 2.0
    import Qt3D.Renderer 2.0
    import QtQuick 2.1

    Material {
        id: root
        property color ambientLight: Qt.rgba(0.1, 0.1, 0.1, 1.0)
        property color diffuseColor: Qt.rgba(0.7, 0.7, 0.7, 1.0)
        property color specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
        property real shininess: 150.0
        property alias diffuseMap: diffuseTextureImage.source
        property alias specularMap: specularTextureImage.source
        property alias normalMap: normalTextureImage.source
        property real textureScale: 1.0
        property real opacity: 1.0

        parameters: [
            Parameter {
                name: "ambient"
                value: Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b)
            },
            Parameter {
                name: "diffuse"
                value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b)
            },
            Parameter {
                name: "specular"
                value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b)
            },
            Parameter {
                name: "shininess"
                value: root.shininess
            },
            Parameter {
                name: "diffuseTexture"
                value: Texture2D {
                    id: diffuseTexture
                    minificationFilter: Texture.LinearMipMapLinear
                    magnificationFilter: Texture.Linear
                    wrapMode {
                        x: WrapMode.Repeat
                        y: WrapMode.Repeat
                    }
                    generateMipMaps: true
                    maximumAnisotropy: 16.0
                    TextureImage { id: diffuseTextureImage }
                }
            },
            Parameter {
                name: "specularTexture"
                value: Texture2D {
                    id: specularTexture
                    minificationFilter: Texture.LinearMipMapLinear
                    magnificationFilter: Texture.Linear
                    wrapMode {
                        x: WrapMode.Repeat
                        y: WrapMode.Repeat
                    }
                    generateMipMaps: true
                    maximumAnisotropy: 16.0
                    TextureImage { id: specularTextureImage }
                }
            },
            Parameter {
                name: "normalTexture"
                value: Texture2D {
                    id: normalTexture
                    minificationFilter: Texture.Linear
                    magnificationFilter: Texture.Linear
                    wrapMode {
                        x: WrapMode.Repeat
                        y: WrapMode.Repeat
                    }
                    maximumAnisotropy: 16.0
                    TextureImage { id: normalTextureImage }
                }
            },
            Parameter {
                name: "texCoordScale"
                value: textureScale
            },
            Parameter {
                name: "opacity"
                value: opacity
            }
        ]
    }