- Qt 5.5
- Qt3D Module
- Qt3D: Wave QML Example
- main.qml Example File
- Qt 5.5.1 Reference Documentation

# main.qml Example File

wave/main.qml

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see http://www.qt.io/terms-conditions. For further
    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
    ** met: http://www.gnu.org/licenses/gpl-2.0.html.
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/

    import Qt3D 2.0
    import Qt3D.Renderer 2.0
    import Qt3D.Input 2.0

    Entity {
        id: root

        KeyboardController { id: keyboard1 }

        KeyboardInput {
            id: input
            controller: keyboard1
            focus: true

            onTabPressed: {
                background.animateColors = !background.animateColors
            }

            onSpacePressed: {
                wave.wireframe = !wave.wireframe
            }
        }

        FrameGraph {
            id: frameGraph
            activeFrameGraph: WaveForwardRenderer {
                camera: mainCamera
            }
        }

        components: [ frameGraph, input ]

        BasicCamera {
            id: mainCamera
            position: Qt.vector3d( 0.0, 10.0, 25.0 )
        }

        Configuration  {
            controlledCamera: mainCamera
        }

        Background {
            id: background
        }

        Wave {
            id: wave
        }
    }