- Qt 5.5
- Qt3D Module
- Qt3D: Playground QML Example
- main.qml Example File
- Qt 5.5.1 Reference Documentation

# main.qml Example File

playground-qml/main.qml

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
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    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
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    ****************************************************************************/

    import Qt3D 2.0
    import Qt3D.Renderer 2.0
    import Qt3D.Input 2.0
    import QtQuick 2.2 as QQ2

    Entity {
        id: root

        property bool detailCamera: true

        FrameGraph {
            id : external_forward_renderer
            activeFrameGraph: MyForwardRenderer {
                mainCameraViewport: mainView.camera
                detailCameraViewport: detailCamera ? detailView.camera : mainView.camera
                clearColor: "black"
            }
        }

        KeyboardController {id: keyboardController}

        KeyboardInput {
            id: keyboardInput
            controller: keyboardController
            focus: true
            onTabPressed: detailCamera = !detailCamera;
        }

        components: [external_forward_renderer, keyboardInput]

        Configuration  {
            controlledCamera: mainView.camera
        }

        MainView {
            id: mainView
        }

        DetailView {
            id: detailView
        }
    }