- Qt 5.5
- Qt3D Module
- Qt3D: Dynamic Scene C++ Example
- boxentity.h Example File
- Qt 5.5.1 Reference Documentation

# boxentity.h Example File

dynamicscene-cpp/boxentity.h

    /****************************************************************************
    **
    ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
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    ** GNU Lesser General Public License Usage
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    ** General Public License version 3 as published by the Free Software
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    ** ensure the GNU Lesser General Public License version 3 requirements
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    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
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    #ifndef BOXENTITY_H
    #define BOXENTITY_H

    #include <Qt3DCore/QEntity>
    #include <Qt3DCore/QTransform>
    #include <Qt3DCore/QTranslateTransform>
    #include <Qt3DCore/QScaleTransform>
    #include <Qt3DRenderer/QCuboidMesh>
    #include <Qt3DRenderer/QPhongMaterial>

    class BoxEntity : public Qt3D::QEntity
    {
        Q_OBJECT

        Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
        Q_PROPERTY(float angle READ angle WRITE setAngle NOTIFY angleChanged)
        Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)

    public:
        BoxEntity(QNode *parent = 0);

        QColor diffuseColor();
        float angle() const;
        float radius() const;

    public Q_SLOTS:
        void setDiffuseColor(const QColor &diffuseColor);
        void setAngle(float arg);
        void setRadius(float arg);

    Q_SIGNALS:
        void diffuseColorChanged();
        void angleChanged();
        void radiusChanged();

    private:
        void updateTransformation();

        Qt3D::QTransform *m_transform;
        Qt3D::QTranslateTransform *m_translate;
        Qt3D::QScaleTransform *m_scale;
        Qt3D::QCuboidMesh *m_mesh;
        Qt3D::QPhongMaterial *m_material;
        float m_angle;
        float m_radius;
    };

    #endif // BOXENTITY_H