/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
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****************************************************************************/

#ifndef QSGWINDOWSRENDERLOOP_P_H
#define QSGWINDOWSRENDERLOOP_P_H

#include <QtCore/QObject>
#include <QtCore/QElapsedTimer>

#include <QtGui/QOpenGLContext>

#include "qsgrenderloop_p.h"

QT_BEGIN_NAMESPACE

class QSGRenderContext;

class QSGWindowsRenderLoop : public QSGRenderLoop
{
    Q_OBJECT
public:
    explicit QSGWindowsRenderLoop();
    ~QSGWindowsRenderLoop();

    void show(QQuickWindow *window);
    void hide(QQuickWindow *window);

    void windowDestroyed(QQuickWindow *window);

    void exposureChanged(QQuickWindow *window);
    QImage grab(QQuickWindow *window);

    void update(QQuickWindow *window);
    void maybeUpdate(QQuickWindow *window);

    QAnimationDriver *animationDriver() const { return m_animationDriver; }

    QSGContext *sceneGraphContext() const { return m_sg; }
    QSGRenderContext *createRenderContext(QSGContext *) const { return m_rc; }

    void releaseResources(QQuickWindow *) { }

    void render();
    void renderWindow(QQuickWindow *window);

    bool event(QEvent *event);
    bool anyoneShowing() const;

    bool interleaveIncubation() const;

public Q_SLOTS:
    void started();
    void stopped();

private:
    struct WindowData {
        QQuickWindow *window;
        bool pendingUpdate;
    };

    void handleObscurity();
    void maybePostUpdateTimer();
    WindowData *windowData(QQuickWindow *window);

    QList<WindowData> m_windows;

    QOpenGLContext *m_gl;
    QSGContext *m_sg;
    QSGRenderContext *m_rc;

    QAnimationDriver *m_animationDriver;

    int m_updateTimer;
    int m_animationTimer;

    int m_vsyncDelta;
};

QT_END_NAMESPACE

#endif // QSGWINDOWSRENDERLOOP_P_H
