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**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
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** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** GNU Lesser General Public License Usage
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** ensure the GNU Lesser General Public License version 2.1 requirements
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****************************************************************************/

// Vertex shader special variables.
vec4  gl_Position;
float gl_PointSize;
vec4  gl_ClipVertex;

// Vertex shader built-in attributes.
attribute vec4  gl_Color;
attribute vec4  gl_SecondaryColor;
attribute vec3  gl_Normal;
attribute vec4  gl_Vertex;
attribute vec4  gl_MultiTexCoord0;
attribute vec4  gl_MultiTexCoord1;
attribute vec4  gl_MultiTexCoord2;
attribute vec4  gl_MultiTexCoord3;
attribute vec4  gl_MultiTexCoord4;
attribute vec4  gl_MultiTexCoord5;
attribute vec4  gl_MultiTexCoord6;
attribute vec4  gl_MultiTexCoord7;
attribute float gl_FogCoord;

// Varying variables.
varying vec4  gl_FrontColor;
varying vec4  gl_BackColor;
varying vec4  gl_FrontSecondaryColor;
varying vec4  gl_BackSecondaryColor;
varying vec4  gl_TexCoord[];
varying float gl_FogFragCoord;

// Common functions.
vec4 ftransform();

// Texture level-of-detail functions.
vec4 texture1DLod(sampler1D sampler, float coord, float lod);
vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);
vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod);
vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);
vec4 shadow1DLod(sampler1DShadow sampler, vec3 coord, float lod);
vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod);
vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
