#version 400

layout(vertices = 4) out;

uniform float segmentCount;
uniform float stripCount;

void main()
{
    gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;

    gl_TessLevelOuter[1] = segmentCount;
    gl_TessLevelOuter[0] = stripCount;
}
