*lua-plugin.txt*                     Nvim

                            NVIM REFERENCE MANUAL

                   Guide to developing Lua plugins for Nvim


                                       Type |gO| to see the table of contents.

==============================================================================
Introduction                                                       *lua-plugin*

This document provides guidance for developing Nvim Lua plugins.

See |lua-guide| for guidance on using Lua to configure and operate Nvim.
See |luaref| and |lua-concepts| for details on the Lua programming language.

==============================================================================
Creating your first plugin                                    *lua-plugin-new*

Any Vimscript or Lua code file that lives in the right directory,
automatically is a "plugin". There's no manifest or "registration" step.

You can try it right now:

1. Visit your config directory: >
    :exe 'edit' stdpath('config')
2. Create a `plugin/foo.lua` file in there.
3. Add something to it, like: >lua
    vim.print('Hello World')
4. Start `nvim` and notice that it prints "Hello World" in the messages area.
   Check `:messages` if you don't see it.

Besides `plugin/foo.lua`, which is always run at startup, you can define Lua
modules in the `lua/` directory. Those modules aren't loaded until your
`plugin/foo.lua`, or the user, calls `require(…)`.

==============================================================================
Type safety                                            *lua-plugin-type-safety*

Lua, as a dynamically typed language, is great for configuration. It provides
virtually immediate feedback.
But for larger projects, this can be a double-edged sword, leaving your plugin
susceptible to unexpected bugs at the wrong time.

You can leverage LuaCATS or "emmylua" annotations https://luals.github.io/wiki/annotations/
along with lua-language-server ("LuaLS") https://luals.github.io/ to catch
potential bugs in your CI before your plugin's users do. The Nvim codebase
uses these annotations extensively.

TOOLS

- lua-typecheck-action https://github.com/marketplace/actions/lua-typecheck-action
- lua-language-server https://luals.github.io

==============================================================================
Keymaps                                                   *lua-plugin-keymaps*

Avoid creating excessive keymaps automatically. Doing so can conflict with
user |mapping|s.

NOTE: An example for uncontroversial keymaps are buffer-local |mapping|s for
      specific file types or floating windows, or <Plug> mappings.

A common approach to allow keymap configuration is to define a declarative DSL
https://en.wikipedia.org/wiki/Domain-specific_language via a `setup` function.

However, doing so means that

- You will have to implement and document it yourself.
- Users will likely face inconsistencies if another plugin has a slightly
  different DSL.
- |init.lua| scripts that call such a `setup` function may throw an error if
  the plugin is not installed or disabled.

As an alternative, you can provide |<Plug>| mappings to allow users to define
their own keymaps with |vim.keymap.set()|.

- This requires one line of code in user configs.
- Even if your plugin is not installed or disabled, creating the keymap won't
  throw an error.

Another option is to simply expose a Lua function or |user-commands|.

Some benefits of |<Plug>| mappings are that you can

- Enforce options like `expr = true`.
- Use |vim.keymap|'s built-in mode handling to expose functionality only for
  specific |map-modes|.
- Handle different |map-modes| differently with a single mapping, without
  adding mode checks to the underlying implementation.
- Detect user-defined mappings through |hasmapto()| before creating defaults.

Some benefits of exposing a Lua function are:

- Extensibility, if the function takes an options table as an argument.
- A cleaner UX, if there are many options and enumerating all combinations
  of options would result in a lot of |<Plug>| mappings.

NOTE: If your function takes an options table, users may still benefit
      from |<Plug>| mappings for the most common combinations.

KEYMAP EXAMPLE

In your plugin:
>lua
    vim.keymap.set('n', '<Plug>(SayHello)', function()
        print('Hello from normal mode')
    end)

    vim.keymap.set('v', '<Plug>(SayHello)', function()
        print('Hello from visual mode')
    end)
<
In the user's config:
>lua
    vim.keymap.set({'n', 'v'}, '<leader>h', '<Plug>(SayHello)')
<
==============================================================================
Initialization                                               *lua-plugin-init*

Strictly separated configuration and smart initialization allow your plugin to
work out of the box. Common approaches are:

- A Lua function, e.g. `setup(opts)` or `configure(opts)`, which only overrides the
  default configuration and does not contain any initialization logic.
- A Vimscript compatible table (e.g. in the |vim.g| or |vim.b| namespace) that your
  plugin reads from and validates at initialization time.
  See also |lua-vim-variables|.

Typically, automatic initialization logic is done in a |plugin| or |ftplugin|
script. See also 'runtimepath'.

On the other hand, a single `setup(opts)` that combines configuration and
initialization may be useful in specific cases:

- Customizing complex initialization, where there is a significant risk of
  misconfiguration.
- Requiring users to opt in for plugin functionality that should not be
  initialized automatically.

Keep in mind that this approach requires users to call `setup` in order to
use your plugin, even if the default configuration is enough for them.
Consider carefully whether your plugin benefits from combined `setup()` pattern
before adopting it. This article chronicles the history and tradeoffs of
`setup()`: https://mrcjkb.dev/posts/2023-08-22-setup.html

NOTE: A well designed plugin has minimal impact on startup time. See also
|lua-plugin-lazy|.

==============================================================================
Lazy loading                                                 *lua-plugin-lazy*

Some users like to micro-manage "lazy loading" of plugins by explicitly
configuring which commands and key mappings load the plugin.

Your plugin should not depend on every user micro-managing their configuration
in such a way. Nvim has a mechanism for every plugin to do its own implicit
lazy-loading (in Vimscript it's called |autoload|), via `autoload/`
(Vimscript) and `lua/` (Lua). Plugin authors can provide "lazy loading" by
providing a `plugin/<name>.lua` file which defines their commands and
keymappings. This file should be small, and should not eagerly `require()` the
rest of your plugin. Commands and mappings should do the `require()`.

Guidance:

- Plugins should arrange their "lazy" behavior once, instead of expecting every user to micromanage it.
- Keep `plugin/<name>.lua` small, avoid eagerly calling `require()` on modules
  until a command or mapping is actually used.

------------------------------------------------------------------------------
Defer require() calls                               *lua-plugin-defer-require*

`plugin/<name>.lua` scripts (|plugin|) are eagerly run at startup; this is
intentional, so that plugins can setup the (minimal) commands and keymappings
that users will use to invoke the plugin. This also means these "plugin/"
files should NOT eagerly `require` Lua modules.

For example, instead of:
>lua
    local foo = require('foo')
    vim.api.nvim_create_user_command('MyCommand', function()
        foo.do_something()
    end, {
      -- ...
    })
<
which calls `require('foo')` as soon as the module is loaded, you can
lazy-load it by moving the `require` into the command's implementation:
>lua
    vim.api.nvim_create_user_command('MyCommand', function()
        local foo = require('foo')
        foo.do_something()
    end, {
      -- ...
    })
<
Likewise, if a plugin uses a Lua module as an entrypoint, it should
defer `require` calls too.

NOTE: For a Vimscript alternative to `require`, see |autoload|.

NOTE: If you are worried about eagerly creating user commands, autocommands or
keymaps at startup: Plugin managers that provide abstractions for lazy-loading
plugins on such events do the same amount of work. There is no performance
benefit for users to define lazy-loading entrypoints in their configuration
instead of plugins defining it in `plugin/<name>.lua`.

NOTE: You can use |--startuptime| to |profile| the impact a plugin has on
startup time.

------------------------------------------------------------------------------
Filetype-specific functionality                          *lua-plugin-filetype*

Consider making use of 'filetype' for any functionality that is specific to
a filetype, by putting the initialization logic in a `ftplugin/{filetype}.lua`
script.

For buffers owned by your plugin (often used to show a custom UI or view),
typically your plugin will set a custom 'filetype'. In that case, it's useful
to set the 'filetype' "as late as possible", so that users can override
buffer-local settings after your plugin has (re)initialized the buffer.

FILETYPE EXAMPLE

A plugin tailored to Rust development might have initialization in
`ftplugin/rust.lua`:
>lua
    if not vim.g.loaded_my_rust_plugin then
        -- Initialize
    end
    -- NOTE: Using `vim.g.loaded_` prevents the plugin from initializing twice
    -- and allows users to prevent plugins from loading
    -- (in both Lua and Vimscript).
    vim.g.loaded_my_rust_plugin = true

    local bufnr = vim.api.nvim_get_current_buf()
    -- do something specific to this buffer,
    -- e.g. add a |<Plug>| mapping or create a command
    vim.keymap.set('n', '<Plug>(MyPluginBufferAction)', function()
        print('Hello')
    end, { buf = bufnr })
<
==============================================================================
Configuration                                              *lua-plugin-config*

To allow users to override buffer-local configuration for filetypes owned by
your plugin, publish a |FileType| event, "as late as possible".
|lua-plugin-filetype|

Once you have merged the default configuration with the user's config, you
should validate configs.

Validations could include:

- Correct types, see |vim.validate()|
- Unknown fields in the user config (e.g. due to typos).
  This can be tricky to implement, and may be better suited for a |health|
  check, to reduce overhead.

==============================================================================
UI                                                           *lua-plugin-ui*

Some plugins have their own "UI" which they present in a buffer that the
plugin "owns". In that buffer typically you will want to provide custom
actions.

Besides creating |<Plug>| mappings, you may want to consider providing actions
by defining an in-process LSP server. Offering actions as code-actions
|vim.lsp.buf.code_action()| means the user can see all available actions using
the default |gra| mapping to view the code-actions menu. They can even define
mappings to a specific action by invoking `vim.lsp.buf.code_action()` with the
`filter` + `apply` parameters: >lua

    vim.lsp.buf.code_action({
        apply = true,
        filter = function(a)
            return a.title == 'Do something'
        end,
    })
<

Example: See `runtime/lua/vim/pack/_lsp.lua` for how vim.pack defines an
in-process LSP server to provide interactive features in its
`nvim-pack://confirm` buffer.

==============================================================================
Troubleshooting                                   *lua-plugin-troubleshooting*

While developing a plugin, you can use the |:restart| command to see the
result of code changes in your plugin.

HEALTH

Nvim's "health" framework gives plugins a simple way to report status checks
to users. See |health-dev| for an example.

Basically, this just means your plugin will have a `lua/{plugin}/health.lua`
file. |:checkhealth| will automatically find this file when it runs.

Some things to validate:

- User configuration
- Proper initialization
- Presence of Lua dependencies (e.g. other plugins)
- Presence of external dependencies

MINIMAL CONFIG TEMPLATE

It can be useful to provide a template for a minimal configuration, along with
a guide on how to use it to reproduce issues.

==============================================================================
Versioning and releases                                *lua-plugin-versioning*

Consider:

- Use |vim.deprecate()| or a `---@deprecate` annotation when you need to
  communicate a (future) breaking change or discouraged practice.
- Using SemVer https://semver.org/ tags and releases to properly communicate
  bug fixes, new features, and breaking changes.
- Automating versioning and releases in CI.
- Publishing to luarocks https://luarocks.org, especially if your plugin
  has dependencies or components that need to be built; or if it could be a
  dependency for another plugin.

FURTHER READING

- Luarocks ❤️ Nvim https://github.com/nvim-neorocks/sample-luarocks-plugin

VERSIONING TOOLS

- luarocks-tag-release
  https://github.com/marketplace/actions/luarocks-tag-release
- release-please-action
  https://github.com/marketplace/actions/release-please-action
- semantic-release
  https://github.com/semantic-release/semantic-release

==============================================================================
Documentation                                                 *lua-plugin-doc*

Provide vimdoc (see |help-writing|), so that users can read your plugin's
documentation in Nvim, by entering `:h {plugin}` in |command-mode|. The
help-tags (the right-aligned "search keywords" in the help documents) are
regenerated using the |:helptags| command.

DOCUMENTATION TOOLS

- panvimdoc https://github.com/kdheepak/panvimdoc


vim:tw=78:ts=8:sw=4:sts=4:et:ft=help:norl:
