/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
 */

/** @file network_gamelist.h Handling of the list of games. */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

#include "core/address.h"
#include "core/network_game_info.h"
#include "network_type.h"

/** The status a server can be in. */
enum NetworkGameStatus : uint8_t {
	NGLS_OFFLINE, ///< Server is offline (or cannot be queried).
	NGLS_ONLINE,  ///< Server is online.
	NGLS_FULL,    ///< Server is full and cannot be queried.
	NGLS_BANNED,  ///< You are banned from this server.
	NGLS_TOO_OLD, ///< Server is too old to query.
};

/** Structure with information shown in the game list (GUI) */
struct NetworkGame {
	NetworkGame(std::string_view connection_string) : connection_string(connection_string) {}

	NetworkGameInfo info{};                  ///< The game information of this server.
	std::string connection_string;           ///< Address of the server.
	NetworkGameStatus status = NGLS_OFFLINE; ///< Stats of the server.
	bool manually = false;                   ///< True if the server was added manually.
	bool refreshing = false;                 ///< Whether this server is being queried.
	int version = 0;                         ///< Used to see which servers are no longer available on the Game Coordinator and can be removed.
};

extern std::vector<std::unique_ptr<NetworkGame>> _network_game_list;
extern int _network_game_list_version;

NetworkGame *NetworkGameListAddItem(std::string_view connection_string);
void NetworkGameListRemoveItem(NetworkGame *remove);
void NetworkGameListRemoveExpired();

#endif /* NETWORK_GAMELIST_H */
