import os

from fsbc.settings import Settings
from fsgs import Option
from fsgs.amiga.fsuae import FSUAE
from fsgs.amiga.launchhandler import LaunchHandler
from fsgs.drivers.gamedriver import GameDriver

AMIGA_JOYSTICK = {
    "type": "joystick",
    "description": "Joystick",
    "mapping_name": "amiga",
}
AMIGA_MOUSE = {
    "type": "mouse",
    "description": "Mouse",
    "mapping_name": "amiga_mouse",  # FIXME ...
}
CD32_CONTROLLER = {
    "type": "cd32 gamepad",
    "description": "CD32 Gamepad",
    "mapping_name": "cd32",
}
# FIXME: NO_DEVICE
AMIGA_PORTS = [
    {
        "description": "Joystick Port",
        "types": [AMIGA_JOYSTICK, AMIGA_MOUSE, CD32_CONTROLLER],
        "type_option": "joystick_port_1_mode",
        "device_option": "joystick_port_1",
    },
    {
        "description": "Mouse Port",
        "types": [AMIGA_JOYSTICK, AMIGA_MOUSE, CD32_CONTROLLER],
        "type_option": "joystick_port_0_mode",
        "device_option": "joystick_port_0",
    },
    # FIXME: ADDITIONAL PORTS...
]


class FSUAEAmigaDriver(GameDriver):
    PORTS = AMIGA_PORTS

    def __init__(self, fsgc):
        super().__init__(fsgc)
        self.temp_config_file = None
        self.launch_handler = None

    def prepare(self):
        print("FSUAEAmigaDriver.prepare")

        # self.temp_dir = self.fsgc.temp_dir("amiga")

        # self.change_handler = GameChangeHandler(self.temp_dir)

        # self.firmware_dir = self.prepare_firmware("Amiga Firmware")
        # config = self.fsgc.config.copy()

        model = self.options[Option.AMIGA_MODEL]
        if model.startswith("CD32"):
            platform = "CD32"
        elif model == "CDTV":
            platform = "CDTV"
        else:
            platform = "Amiga"
        # name = Settings.get("config_name")
        # name = self.fsgc.game.name

        # uuid = Config.get("x_game_uuid")
        # uuid = None

        from fsgs.saves import SaveHandler

        save_state_handler = SaveHandler(self.fsgc, self.get_name(), platform)

        print(
            "[INPUT] joystick_port_1",
            self.options["joystick_port_1"],
            "->",
            self.ports[0].device_id or "none",
        )
        print(
            "[INPUT] joystick_port_0",
            self.options["joystick_port_0"],
            "->",
            self.ports[1].device_id or "none",
        )
        self.options["joystick_port_1"] = self.ports[0].device_id or "none"
        self.options["joystick_port_0"] = self.ports[1].device_id or "none"

        self.launch_handler = LaunchHandler(
            self.fsgc,
            self.get_name(),
            self.options,
            save_state_handler,
            temp_dir=self.cwd.path,
        )

        # self.change_handler.init(self.fsgc.get_game_state_dir(),
        #         ignore=["*.uss", "*.sdf"])

        # self.launch_handler.config["joystick_port_0"] = \
        #         self.inputs[1].device_id
        # self.launch_handler.config["joystick_port_1"] = \
        #         self.inputs[0].device_id

        if self.use_fullscreen():
            self.launch_handler.config["fullscreen"] = "1"
            if not self.launch_handler.config.get("fullscreen_mode", ""):
                # Check if fullscreen mode is overridden by temporary setting.
                if Settings.instance()["__fullscreen_mode"]:
                    self.launch_handler.config["fullscreen_mode"] = (
                        Settings.instance()["__fullscreen_mode"]
                    )
            if Settings.instance()["__arcade"]:
                # Remove window border when launched from FS-UAE Arcade in
                # order to reduce flickering
                self.launch_handler.config["window_border"] = "0"
                # Set fade out duration to 500, if not already specified.
                if not self.launch_handler.config.get("fade_out_duration", ""):
                    self.launch_handler.config["fade_out_duration"] = "500"
        else:
            self.launch_handler.config["fullscreen"] = "0"

        self.launch_handler.prepare()

    # def configure(self):
    #     print("AmigaGameHandler.configure")
    #
    #     #temp_dir = self.fsgc.temp.dir("amiga-config")
    #     #config_file = os.path.join(temp_dir, "amiga-config.fs-uae")
    #     #with open(config_file, "wb") as f:
    #     #    #self._configure_emulator(f)
    #     #    self.launch_handler.write_config(f)
    #     #    self.write_additional_config(f)#
    #     #
    #     ##self.args.extend(["--config", config_file])
    #     #self.args.extend([config_file])

    # def write_additional_config(self, f):
    #     #if self.get_option("fullscreen"):
    #     #    f.write("fullscreen = 1\n")
    #
    #     #if self.configure_vsync():
    #     #    f.write("video_sync = full\n")
    #     #else:
    #     #    f.write("video_sync = none\n")
    #
    #     if self.get_option("fsaa"):
    #         f.write("fsaa = {0}\n".format(str(self.get_option("fsaa"))))

    def run(self):
        print("FSUAEAmigaDriver.run, cwd =", self.cwd.path)
        config = self.launch_handler.create_config()
        self.emulator.process, self.temp_config_file = FSUAE.start_with_config(
            config, cwd=self.cwd.path
        )
        self.write_emulator_pid_file(
            self.emulator_pid_file(), self.emulator.process
        )

    def finish(self):
        print("FSUAEAmigaDriver.finish: Removing", self.temp_config_file)
        if self.temp_config_file is not None:
            try:
                os.remove(self.temp_config_file)
            except Exception:
                print("Could not remove config file", self.temp_config_file)

        self.launch_handler.update_changes()
        self.launch_handler.cleanup()
        # self.change_handler.update(self.fsgc.get_game_state_dir())

    def get_game_refresh_rate(self):
        # FIXME: Now assuming that all games are PAL / 50 Hz
        # - make configurable?
        return 50.0

    def get_supported_filters(self):
        supported = []
        # supported = [{
        #         "name": "2x",
        #         "gfx_filter": "none",
        #         "line_double": True,
        #         "lores": False,
        #     }, {
        #         "name": "none",
        #         "gfx_filter": "none",
        #         "line_double": False,
        #         "lores": False,
        #     }, {
        #         "name": "pal",
        #         "gfx_filter": "pal",
        #         "line_double": True,
        #         "lores": False,
        #     }, {
        #         "name": "scale2x",
        #         "gfx_filter": "scale2x",
        #         "line_double": False,
        #         "lores": True,
        #     }, {
        #         "name": "hq2x",
        #         "gfx_filter": "hq2x",
        #         "line_double": False,
        #         "lores": True,
        #     }
        # ]
        return supported

    # def set_input_options(self, f):
    #     # FIXME
    #     input_mapping = [{
    #         "1": "JOY2_FIRE_BUTTON",
    #         "2": "JOY2_2ND_BUTTON",
    #         "3": "JOY2_3RD_BUTTON",
    #         "left": "JOY2_LEFT",
    #         "right": "JOY2_RIGHT",
    #         "up": "JOY2_UP",
    #         "down": "JOY2_DOWN",
    #     }, {
    #         "1": "JOY1_FIRE_BUTTON",
    #         "2": "JOY1_2ND_BUTTON",
    #         "3": "JOY1_3RD_BUTTON",
    #         "left": "JOY1_LEFT",
    #         "right": "JOY1_RIGHT",
    #         "up": "JOY1_UP",
    #         "down": "JOY1_DOWN",
    #     }]
    #
    #     f.write("\n[input]\n")
    #
    #     for i, port in enumerate(self.ports):
    #         if not port.device:
    #             continue
    #         if i == 0:
    #             key = "joystick_port_1"
    #         else:
    #             key = "joystick_port_0"
    #         if port.type == "amiga_mouse":
    #             value = "mouse"
    #         else:
    #             value = port.device.id
    #         print("[INPUT] Configure device:", key, value)
    #         f.write("{0} = {1}\n".format(key, value))

    # def find_kickstart(self, bios_patterns):
    #     print("find_kickstart", bios_patterns)
    #     for name in os.listdir(self.firmware_dir):
    #         for bios in bios_patterns:
    #             if bios in name:
    #                 return os.path.join(self.firmware_dir, name)
    #     raise Exception("Could not find Amiga bios/kickstart " +
    #                     repr(bios_patterns))
