// Code generated by protoc-gen-go. DO NOT EDIT.
// source: google/type/color.proto

package color // import "google.golang.org/genproto/googleapis/type/color"

import proto "github.com/golang/protobuf/proto"
import fmt "fmt"
import math "math"
import wrappers "github.com/golang/protobuf/ptypes/wrappers"

// Reference imports to suppress errors if they are not otherwise used.
var _ = proto.Marshal
var _ = fmt.Errorf
var _ = math.Inf

// This is a compile-time assertion to ensure that this generated file
// is compatible with the proto package it is being compiled against.
// A compilation error at this line likely means your copy of the
// proto package needs to be updated.
const _ = proto.ProtoPackageIsVersion2 // please upgrade the proto package

// Represents a color in the RGBA color space. This representation is designed
// for simplicity of conversion to/from color representations in various
// languages over compactness; for example, the fields of this representation
// can be trivially provided to the constructor of "java.awt.Color" in Java; it
// can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
// method in iOS; and, with just a little work, it can be easily formatted into
// a CSS "rgba()" string in JavaScript, as well.
//
// Note: this proto does not carry information about the absolute color space
// that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB,
// DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color
// space.
//
// Example (Java):
//
//      import com.google.type.Color;
//
//      // ...
//      public static java.awt.Color fromProto(Color protocolor) {
//        float alpha = protocolor.hasAlpha()
//            ? protocolor.getAlpha().getValue()
//            : 1.0;
//
//        return new java.awt.Color(
//            protocolor.getRed(),
//            protocolor.getGreen(),
//            protocolor.getBlue(),
//            alpha);
//      }
//
//      public static Color toProto(java.awt.Color color) {
//        float red = (float) color.getRed();
//        float green = (float) color.getGreen();
//        float blue = (float) color.getBlue();
//        float denominator = 255.0;
//        Color.Builder resultBuilder =
//            Color
//                .newBuilder()
//                .setRed(red / denominator)
//                .setGreen(green / denominator)
//                .setBlue(blue / denominator);
//        int alpha = color.getAlpha();
//        if (alpha != 255) {
//          result.setAlpha(
//              FloatValue
//                  .newBuilder()
//                  .setValue(((float) alpha) / denominator)
//                  .build());
//        }
//        return resultBuilder.build();
//      }
//      // ...
//
// Example (iOS / Obj-C):
//
//      // ...
//      static UIColor* fromProto(Color* protocolor) {
//         float red = [protocolor red];
//         float green = [protocolor green];
//         float blue = [protocolor blue];
//         FloatValue* alpha_wrapper = [protocolor alpha];
//         float alpha = 1.0;
//         if (alpha_wrapper != nil) {
//           alpha = [alpha_wrapper value];
//         }
//         return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
//      }
//
//      static Color* toProto(UIColor* color) {
//          CGFloat red, green, blue, alpha;
//          if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) {
//            return nil;
//          }
//          Color* result = [[Color alloc] init];
//          [result setRed:red];
//          [result setGreen:green];
//          [result setBlue:blue];
//          if (alpha <= 0.9999) {
//            [result setAlpha:floatWrapperWithValue(alpha)];
//          }
//          [result autorelease];
//          return result;
//     }
//     // ...
//
//  Example (JavaScript):
//
//     // ...
//
//     var protoToCssColor = function(rgb_color) {
//        var redFrac = rgb_color.red || 0.0;
//        var greenFrac = rgb_color.green || 0.0;
//        var blueFrac = rgb_color.blue || 0.0;
//        var red = Math.floor(redFrac * 255);
//        var green = Math.floor(greenFrac * 255);
//        var blue = Math.floor(blueFrac * 255);
//
//        if (!('alpha' in rgb_color)) {
//           return rgbToCssColor_(red, green, blue);
//        }
//
//        var alphaFrac = rgb_color.alpha.value || 0.0;
//        var rgbParams = [red, green, blue].join(',');
//        return ['rgba(', rgbParams, ',', alphaFrac, ')'].join('');
//     };
//
//     var rgbToCssColor_ = function(red, green, blue) {
//       var rgbNumber = new Number((red << 16) | (green << 8) | blue);
//       var hexString = rgbNumber.toString(16);
//       var missingZeros = 6 - hexString.length;
//       var resultBuilder = ['#'];
//       for (var i = 0; i < missingZeros; i++) {
//          resultBuilder.push('0');
//       }
//       resultBuilder.push(hexString);
//       return resultBuilder.join('');
//     };
//
//     // ...
type Color struct {
	// The amount of red in the color as a value in the interval [0, 1].
	Red float32 `protobuf:"fixed32,1,opt,name=red,proto3" json:"red,omitempty"`
	// The amount of green in the color as a value in the interval [0, 1].
	Green float32 `protobuf:"fixed32,2,opt,name=green,proto3" json:"green,omitempty"`
	// The amount of blue in the color as a value in the interval [0, 1].
	Blue float32 `protobuf:"fixed32,3,opt,name=blue,proto3" json:"blue,omitempty"`
	// The fraction of this color that should be applied to the pixel. That is,
	// the final pixel color is defined by the equation:
	//
	//   pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
	//
	// This means that a value of 1.0 corresponds to a solid color, whereas
	// a value of 0.0 corresponds to a completely transparent color. This
	// uses a wrapper message rather than a simple float scalar so that it is
	// possible to distinguish between a default value and the value being unset.
	// If omitted, this color object is to be rendered as a solid color
	// (as if the alpha value had been explicitly given with a value of 1.0).
	Alpha                *wrappers.FloatValue `protobuf:"bytes,4,opt,name=alpha,proto3" json:"alpha,omitempty"`
	XXX_NoUnkeyedLiteral struct{}             `json:"-"`
	XXX_unrecognized     []byte               `json:"-"`
	XXX_sizecache        int32                `json:"-"`
}

func (m *Color) Reset()         { *m = Color{} }
func (m *Color) String() string { return proto.CompactTextString(m) }
func (*Color) ProtoMessage()    {}
func (*Color) Descriptor() ([]byte, []int) {
	return fileDescriptor_color_926da924d88b29d4, []int{0}
}
func (m *Color) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_Color.Unmarshal(m, b)
}
func (m *Color) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_Color.Marshal(b, m, deterministic)
}
func (dst *Color) XXX_Merge(src proto.Message) {
	xxx_messageInfo_Color.Merge(dst, src)
}
func (m *Color) XXX_Size() int {
	return xxx_messageInfo_Color.Size(m)
}
func (m *Color) XXX_DiscardUnknown() {
	xxx_messageInfo_Color.DiscardUnknown(m)
}

var xxx_messageInfo_Color proto.InternalMessageInfo

func (m *Color) GetRed() float32 {
	if m != nil {
		return m.Red
	}
	return 0
}

func (m *Color) GetGreen() float32 {
	if m != nil {
		return m.Green
	}
	return 0
}

func (m *Color) GetBlue() float32 {
	if m != nil {
		return m.Blue
	}
	return 0
}

func (m *Color) GetAlpha() *wrappers.FloatValue {
	if m != nil {
		return m.Alpha
	}
	return nil
}

func init() {
	proto.RegisterType((*Color)(nil), "google.type.Color")
}

func init() { proto.RegisterFile("google/type/color.proto", fileDescriptor_color_926da924d88b29d4) }

var fileDescriptor_color_926da924d88b29d4 = []byte{
	// 228 bytes of a gzipped FileDescriptorProto
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	0x17, 0x4d, 0x46, 0x36, 0x7c, 0x0c, 0x8b, 0xed, 0x6f, 0xf9, 0xfc, 0x13, 0xe2, 0xb7, 0x28, 0x1f,
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	0x28, 0x01, 0x00, 0x00,
}
