Classes | |
class | SoElement |
SoElement is the abstract base class for all elements.
Elements are part of the design for scenegraph traversal in Coin. More... | |
class | SoFloatElement |
SoFloatElement is an abstract base class for elements that consists of a single float value. More... | |
class | SoGLColorIndexElement |
The SoGLColorIndexElement class sets the current OpenGL color.
This element is only used when the OpenGL canvas is in colorindex mode, ie where colors for individual pixels are fetched from a color lookup table ("CLUT"). The usual thing to do is to set up a canvas in RGBA truecolor mode. More... | |
class | SoGLLineWidthElement |
The SoGLLineWidthElement class changes the linewidth setting of the OpenGL render state.
Requests from the scenegraph to change the linewidth when rendering OpenGL line primitives will be made through this element, which forwards it to the appropriate native OpenGL call. More... | |
class | SoGLPointSizeElement |
The SoGLPointSizeElement class changes the pointsize setting of the OpenGL render state.
Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element, which forwards it to the appropriate native OpenGL call. More... | |
class | SoLineWidthElement |
The SoLineWidthElement class changes the linewidth setting of the render state.
Requests from the scenegraph to change the linewidth when rendering line primitives will be made through this element, which forwards it to the appropriate native call in the underlying rendering library. More... | |
class | SoPointSizeElement |
The SoPointSizeElement changes the pointsize setting of the render state.
Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element. More... | |
class | SoReplacedElement |
The SoReplacedElement class is an abstract element superclass.
This is the superclass of all elements where the new element value replaces the old value. Most elements in the Coin library is in this category. More... |