SoComputeBoundingBox Class Reference
[Engine classes]
The SoComputeBoundingBox class is used to calculate a bounding box.
This engine is simply a wrapper around the SoGetBoundingBoxAction, for a convenient way of having automatic updating of some data in the scene graph which is dependent on the bounding box of some other part of the scene.
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#include <Inventor/engines/SoComputeBoundingBox.h>
Inheritance diagram for SoComputeBoundingBox:
List of all members.
Detailed Description
The SoComputeBoundingBox class is used to calculate a bounding box.
This engine is simply a wrapper around the SoGetBoundingBoxAction, for a convenient way of having automatic updating of some data in the scene graph which is dependent on the bounding box of some other part of the scene.
Constructor & Destructor Documentation
SoComputeBoundingBox::SoComputeBoundingBox |
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void |
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SoComputeBoundingBox::~SoComputeBoundingBox |
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[protected, virtual] |
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Member Function Documentation
void SoComputeBoundingBox::initClass |
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void |
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[static] |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoEngine. |
Member Data Documentation
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If this input field is set and SoComputeBoundingBox::path is NULL , the resultant bounding box will be the box encompassing the scene graph rooted at this node pointer. |
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If this input field is not NULL , the bounding box values of the given path will be set on the outputs. |
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(SoSFVec3f) Corner coordinates of the bounding box. |
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(SoSFVec3f) Corner coordinates of the bounding box. |
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(SoSFVec3f) Geometric center point of the bounding box. |
The documentation for this class was generated from the following files:
Generated on Thu Jan 12 00:15:54 2006 for Coin by
1.4.6