#include <Inventor/actions/SoRayPickAction.h>
Inheritance diagram for SoRayPickAction::
Public Methods | |
SoRayPickAction (const SbViewportRegion &viewportregion) | |
virtual | ~SoRayPickAction () |
void | setPoint (const SbVec2s &viewportPoint) |
void | setNormalizedPoint (const SbVec2f &normpoint) |
void | setRadius (const float radiusinpixels) |
void | setRay (const SbVec3f &start, const SbVec3f &direction, float neardistance=-1.0, float fardistance=-1.0) |
void | setPickAll (const SbBool flag) |
SbBool | isPickAll (void) const |
const SoPickedPointList & | getPickedPointList (void) const |
SoPickedPoint * | getPickedPoint (const int index=0) const |
void | computeWorldSpaceRay (void) |
SbBool | hasWorldSpaceRay (void) const |
void | setObjectSpace (void) |
void | setObjectSpace (const SbMatrix &matrix) |
SbBool | intersect (const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2, SbVec3f &intersection, SbVec3f &barycentric, SbBool &front) const |
SbBool | intersect (const SbVec3f &v0, const SbVec3f &v1, SbVec3f &intersection) const |
SbBool | intersect (const SbVec3f &point) const |
SbBool | intersect (const SbBox3f &box, const SbBool usefullviewvolume=TRUE) |
SbBool | intersect (const SbBox3f &box, SbVec3f &intersection, const SbBool usefullviewvolume=TRUE) |
const SbViewVolume & | getViewVolume (void) |
const SbLine & | getLine (void) |
SbBool | isBetweenPlanes (const SbVec3f &intersection) const |
SoPickedPoint * | addIntersection (const SbVec3f &objectspacepoint) |
Static Public Methods | |
void | initClass (void) |
Protected Methods | |
virtual void | beginTraversal (SoNode *node) |
For interaction with the scene graph geometry, it is necessary to be able to do intersection testing for rays. This functionality is provided by the SoRayPickAction class.
Note that one common mistake when using a raypick action is that one tries to apply it to a scenegraph that does not contain a camera explicitly set up by the application programmer. Without a camera as part of the traversal, the raypick action does not know which view volume to send the ray through.
In this regard, be aware that the getSceneGraph() call in the So*-libraries' viewer classes will return the root of the user-supplied scenegraph, not the "real" internal scenegraph root used by the viewer (which should always contain a camera node). So raypicks done from the application code will fail when doing this:
// initializing viewer scenegraph SoSeparator * root = new SoSeparator; root->ref(); SoEventCallback * ecb = new SoEventCallback; ecb->addEventCallback(SoMouseButtonEvent::getClassTypeId(), event_cb, viewer); root->addChild(ecb); root->addChild(new SoCone); viewer->setSceneGraph( root ); // -- [snip] ------------------------- // attempting raypick in the event_cb() callback method SoRayPickAction rp( viewer->getViewportRegion() ); rp.setPoint(mouseevent->getPosition()); rp.apply(viewer->getSceneGraph()); // BUG: results will not be what you expected, as no camera was // part of the "user's scenegraph"
While this is the correct way to do it:
// initializing viewer scenegraph SoSeparator * root = new SoSeparator; root->ref(); // Need to set up our own camera in the "user scenegraph", or else // the raypick action will fail because the camera is hidden in the // viewer-specific root of the scenegraph. SoPerspectiveCamera * pcam = new SoPerspectiveCamera; root->addChild(pcam); SoEventCallback * ecb = new SoEventCallback; ecb->addEventCallback(SoMouseButtonEvent::getClassTypeId(), event_cb, viewer); root->addChild(ecb); root->addChild(new SoCone); viewer->setSceneGraph( root ); pcam->viewAll( root, viewer->getViewportRegion() ); // -- [snip] ------------------------- // attempting raypick in the event_cb() callback method SoRayPickAction rp( viewer->getViewportRegion() ); rp.setPoint(mouseevent->getPosition()); rp.apply(viewer->getSceneGraph());
Or if you do want the convenience of having the viewer set up a camera for you implicitly, you can get hold of the root-node of the "complete" scenegraph by simply doing
SoNode * realroot = viewer->getSceneManager()->getSceneGraph();
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Constructor. Some node types need a viewportregion to know exactly how they are positioned within the scene. |
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Destructor, free temporary resources used by action. |
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Initializes the run-time type system for this class, and sets up the enabled elements and action method list. Reimplemented from SoPickAction. |
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Sets the viewport-space point. This point is calculated into a line from the near clipping plane to the far clipping plane, and the intersection ray follows the line. This is a convenient way to detect object intersection below the cursor. |
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Sets the viewport-space point which the ray is sent through. The coordinate is normalized, ranging from (0, 0) to (1, 1).
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Sets the radius of the picking ray, in screen pixels. Default value is 5.0. |
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Sets the ray in world-space coordinates. |
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Lets you decide whether only the closest object or all the objects the ray intersects with should be picked.
Default value of the "pick all" flag is |
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Returns whether only the closest object or all the objects the ray intersects with is picked. |
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Returns a list of the picked points. |
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Returns the picked point with index in the list of picked points.
Returns |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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Overloaded to set up internal data. Reimplemented from SoPickAction. |