% jtp_snds.txt % This file contains event sound settings for NetHack - Falcon's Eye. % Event sounds are sounds that are played when a particular message % is sent to NetHack's message window. One message plays at most one % sound (the first applicable one). % % The format is: [search string],SOUNDTYPE,[filename] where % % [search string] % The message string, or part of a message string that triggers % the sound. For example, [crashing rock] plays a sound when % the message "You hear crashing rock!" is received. % % SOUNDTYPE % This can be one of the following: WAVE, LWAV, MIDI, MP3, RSNG, or NONE. % % - WAVE plays a 44100Hz 16bit mono RAW sound effect, % - LWAV plays a 22050Hz 8bit mono RAW sound effect, % - MIDI plays a standard MIDI file, % - MP3 plays a MP3 file (Linux only), % - CDAU plays a CD audio track. % - RSNG plays randomly chosen background music (see Section 2 below) % - NONE can be used to exclude messages % (eg. 'restore' is not the same as 'store'). % % [filename] % This is the name of the sound file. Use short filenames % (of the form aaaaaaaa.bbb) to ensure compatibility with the DOS % version of Falcon's Eye. The format depends on the SOUNDTYPE % parameter, as follows: % % - WAVE: the filename, including extension. For example, % [crash.raw]. The file must be in the "sounds" subdirectory. % - LWAV: the filename, including extension. For example, % [crash.raw]. The file must be in the "sounds" subdirectory. % - MIDI: the filename, including extension. For example, % [caves.mid]. The file must be in the "sounds" subdirectory. % - MP3: the filename, including extension. For example, % [nethack.mp3]. The file must be in the "sounds" subdirectory. % - CDAU: the track number. For example, to play % track 01, use [01]. % - RSNG: not used, set the filename to [unused] % - NONE: not used, set the filename to [unused] % % Lines starting with % are comments. Blank lines are ignored. % [door open],WAVE,[opdoor.raw] [The door resists!],WAVE,[opdoor.raw] [door close],WAVE,[cldoor.raw] [You hit ],WAVE,[swordhit.raw] [You smite ],WAVE,[swordhit.raw] [You destroy ],WAVE,[swordhit.raw] [You miss ],WAVE,[swordmis.raw] [Welcome to experience level ],LWAV,[levelup.raw] [splashing of a naiad],WAVE,[fountain.raw] [water falling],WAVE,[fountain.raw] [bubbling water],WAVE,[fountain.raw] [counting money],LWAV,[counting.raw] [WHAMM],WAVE,[cldoor.raw] [THUD],WAVE,[cldoor.raw] [ cat],LWAV,[cat.raw] [ kitten],LWAV,[cat.raw] [ dog],LWAV,[dog.raw] [ goblin],LWAV,[roar.raw] [crashes],WAVE,[cldoor.raw] [to NetHack!],RSNG,[unused] [emporium],MIDI,[shopping.mid] [apparel],MIDI,[shopping.mid] [delicatessen],MIDI,[shopping.mid] [restore],NONE,[unused] [store],MIDI,[shopping.mid] [ Slasher],LWAV,[dog.raw] [ Hachi],LWAV,[dog.raw] [ Idefix],LWAV,[dog.raw] [ Sirius],LWAV,[dog.raw] % % Section 2: special music and sound events % % These include music for the title and end title screens, % the introduction music, the in-game background music selection. % Sound effects associated with NetHack commands (like movement) % are also defined here. % % The format is the same as above; the only difference is % that the search string is one of the special tokens given % below. The token nhfe_music_background can be repeated as % many times as required to add new background music. % [nhfe_music_main_title],MIDI,[nethack.mid] [nhfe_music_introduction],MIDI,[intro.mid] [nhfe_music_end_died],MIDI,[died.mid] [nhfe_music_end_quit],MIDI,[quit.mid] [nhfe_music_end_ascended],MIDI,[ascended.mid] [nhfe_music_background],MIDI,[aircaves.mid] [nhfe_music_background],MIDI,[ambient1.mid] [nhfe_music_background],MIDI,[ambient2.mid] [nhfe_music_background],MIDI,[battle1.mid] [nhfe_music_background],MIDI,[battle2.mid] [nhfe_music_background],MIDI,[earthcav.mid] [nhfe_music_background],MIDI,[firecave.mid] [nhfe_music_background],MIDI,[lament1.mid] [nhfe_music_background],MIDI,[lament2.mid] [nhfe_music_background],MIDI,[mines.mid] [nhfe_music_background],MIDI,[oracle.mid] [nhfe_music_background],MIDI,[town.mid] [nhfe_music_background],MIDI,[watercav.mid] [nhfe_sound_walk],WAVE,[walk.raw]