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6.1-rc3
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src
qwt_point_3d.h
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/* -*- mode: C++ ; c-file-style: "stroustrup" -*- *****************************
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* Qwt Widget Library
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* Copyright (C) 1997 Josef Wilgen
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* Copyright (C) 2002 Uwe Rathmann
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the Qwt License, Version 1.0
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*****************************************************************************/
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#ifndef QWT_POINT_3D_H
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#define QWT_POINT_3D_H 1
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#include "qwt_global.h"
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#include <qpoint.h>
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#ifndef QT_NO_DEBUG_STREAM
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#include <qdebug.h>
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#endif
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class
QWT_EXPORT
QwtPoint3D
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{
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public
:
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QwtPoint3D
();
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QwtPoint3D
(
double
x,
double
y,
double
z );
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QwtPoint3D
(
const
QwtPoint3D
& );
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QwtPoint3D
(
const
QPointF & );
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bool
isNull()
const
;
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double
x()
const
;
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double
y()
const
;
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double
z()
const
;
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double
&rx();
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double
&ry();
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double
&rz();
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void
setX(
double
x );
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void
setY(
double
y );
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void
setZ(
double
y );
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QPointF toPoint()
const
;
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bool
operator==(
const
QwtPoint3D
& )
const
;
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bool
operator!=(
const
QwtPoint3D
& )
const
;
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private
:
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double
d_x;
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double
d_y;
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double
d_z;
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};
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Q_DECLARE_TYPEINFO(
QwtPoint3D
, Q_MOVABLE_TYPE);
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#ifndef QT_NO_DEBUG_STREAM
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QWT_EXPORT QDebug operator<<( QDebug,
const
QwtPoint3D
& );
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#endif
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inline
QwtPoint3D::QwtPoint3D
():
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d_x( 0.0 ),
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d_y( 0.0 ),
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d_z( 0.0 )
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{
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}
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inline
QwtPoint3D::QwtPoint3D
(
double
x,
double
y,
double
z = 0.0 ):
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d_x( x ),
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d_y( y ),
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d_z( z )
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{
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}
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inline
QwtPoint3D::QwtPoint3D
(
const
QwtPoint3D
&other ):
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d_x( other.d_x ),
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d_y( other.d_y ),
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d_z( other.d_z )
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{
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}
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inline
QwtPoint3D::QwtPoint3D
(
const
QPointF &other ):
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d_x( other.x() ),
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d_y( other.y() ),
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d_z( 0.0 )
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{
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}
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inline
bool
QwtPoint3D::isNull
()
const
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{
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return
d_x == 0.0 && d_y == 0.0 && d_z == 0.0;
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}
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inline
double
QwtPoint3D::x
()
const
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{
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return
d_x;
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}
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inline
double
QwtPoint3D::y
()
const
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{
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return
d_y;
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}
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inline
double
QwtPoint3D::z
()
const
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{
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return
d_z;
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}
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inline
double
&
QwtPoint3D::rx
()
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{
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return
d_x;
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}
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inline
double
&
QwtPoint3D::ry
()
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{
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return
d_y;
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}
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inline
double
&
QwtPoint3D::rz
()
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{
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return
d_z;
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}
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inline
void
QwtPoint3D::setX
(
double
x )
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{
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d_x =
x
;
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}
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inline
void
QwtPoint3D::setY
(
double
y )
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{
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d_y =
y
;
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}
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inline
void
QwtPoint3D::setZ
(
double
z )
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{
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d_z =
z
;
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}
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inline
QPointF
QwtPoint3D::toPoint
()
const
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{
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return
QPointF( d_x, d_y );
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}
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inline
bool
QwtPoint3D::operator==
(
const
QwtPoint3D
&other )
const
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{
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return
( d_x == other.d_x ) && ( d_y == other.d_y ) && ( d_z == other.d_z );
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}
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inline
bool
QwtPoint3D::operator!=
(
const
QwtPoint3D
&other )
const
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{
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return
!
operator==
( other );
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}
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#endif
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