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GstQueueGstQueue — Simple asynchronous data queue. |
#include <gst/gst.h> GstQueue; GstQueueSize;
"block-timeout" guint64 : Read / Write "current-level-buffers" guint : Read "current-level-bytes" guint : Read "current-level-time" guint64 : Read "leaky" GstQueueLeaky : Read / Write "max-size-buffers" guint : Read / Write "max-size-bytes" guint : Read / Write "max-size-time" guint64 : Read / Write "may-deadlock" gboolean : Read / Write "min-threshold-buffers" guint : Read / Write "min-threshold-bytes" guint : Read / Write "min-threshold-time" guint64 : Read / Write
"overrun" void user_function (GstQueue *gstqueue, gpointer user_data); "running" void user_function (GstQueue *gstqueue, gpointer user_data); "underrun" void user_function (GstQueue *gstqueue, gpointer user_data);
Simple data queue. Data is queued till max_level buffers any subsequent buffers sent to this filter will block until free space becomes available in the buffer. The queue is typically used in conjunction with a thread.
You can query how many buffers are queued with the level argument.
The default queue length is set to 100.
The queue blocks by default.
block-timeout
" property"block-timeout" guint64 : Read / Write
Nanoseconds until blocked queue times out and returns filler event. Value of -1 disables timeout.
Default value: 18446744073709551615
current-level-buffers
" property"current-level-buffers" guint : Read
Current number of buffers in the queue.
Default value: 0
current-level-bytes
" property"current-level-bytes" guint : Read
Current amount of data in the queue (bytes).
Default value: 0
current-level-time
" property"current-level-time" guint64 : Read
Current amount of data in the queue (in ns).
Default value: 0
leaky
" property"leaky" GstQueueLeaky : Read / Write
Where the queue leaks, if at all.
Default value: 0
max-size-buffers
" property"max-size-buffers" guint : Read / Write
Max. number of buffers in the queue (0=disable).
Default value: 0
max-size-bytes
" property"max-size-bytes" guint : Read / Write
Max. amount of data in the queue (bytes, 0=disable).
Default value: 0
max-size-time
" property"max-size-time" guint64 : Read / Write
Max. amount of data in the queue (in ns, 0=disable).
Default value: 0
may-deadlock
" property"may-deadlock" gboolean : Read / Write
The queue may deadlock if it's full and not PLAYING.
Default value: TRUE
min-threshold-buffers
" property"min-threshold-buffers" guint : Read / Write
Min. number of buffers in the queue to allow reading (0=disable).
Default value: 0
min-threshold-bytes
" property"min-threshold-bytes" guint : Read / Write
Min. amount of data in the queue to allow reading (bytes, 0=disable).
Default value: 0
min-threshold-time
" property"min-threshold-time" guint64 : Read / Write
Min. amount of data in the queue to allow reading (in ns, 0=disable).
Default value: 0
void user_function (GstQueue *gstqueue, gpointer user_data);
Reports that the buffer became full (overrun). A buffer is full if the total amount of data inside it (num-buffers, time, size) is higher than the boundary values which can be set through the GObject properties.
gstqueue : | the object which received the signal. |
user_data : | user data set when the signal handler was connected. |
void user_function (GstQueue *gstqueue, gpointer user_data);
gstqueue : | the object which received the signal. |
user_data : | user data set when the signal handler was connected. |
void user_function (GstQueue *gstqueue, gpointer user_data);
Reports that the buffer became empty (underrun). A buffer is empty if the total amount of data inside it (num-buffers, time, size) is lower than the boundary values which can be set through the GObject properties.
gstqueue : | the object which received the signal. |
user_data : | user data set when the signal handler was connected. |
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