Programming Reference for VirtualLab™  5.4
CartesianCoordinateSystem.SystemBaseVectors Member List

This is the complete list of members for CartesianCoordinateSystem.SystemBaseVectors, including all inherited members.

Clone()CartesianCoordinateSystem.SystemBaseVectors
GetArbitrarySystemBaseForOneZVector(Vector3D zVector)CartesianCoordinateSystem.SystemBaseVectorsstatic
GetCartesianAngles(out double cartesianAlpha, out double cartesianBeta)CartesianCoordinateSystem.SystemBaseVectors
GetDirectionAngles(out double directionAlpha, out double directionBeta, out double directionGamma)CartesianCoordinateSystem.SystemBaseVectors
GetEulerAngles()CartesianCoordinateSystem.SystemBaseVectors
GetEulerAngles(out double psi, out double theta, out double phi)CartesianCoordinateSystem.SystemBaseVectors
GetInverseRotationMatrix()CartesianCoordinateSystem.SystemBaseVectors
GetInverseRotationMatrixFromEulerAngles(double eulerPsi, double eulerTheta, double eulerPhi)CartesianCoordinateSystem.SystemBaseVectorsstatic
GetInverseRotationMatrixFromEulerAngles(EulerAnglesSet eulerAngles)CartesianCoordinateSystem.SystemBaseVectorsstatic
GetOrientation(OrientationDefinitionType type)CartesianCoordinateSystem.SystemBaseVectors
GetOrientation(OrientationDefinitionType type, double zeta, bool cartesianAnglesApplicationBeforeZetaRotation)CartesianCoordinateSystem.SystemBaseVectors
GetOrientationByAxisRotationSequence()CartesianCoordinateSystem.SystemBaseVectors
GetOrientationByCartesianAngles(double zeta, bool cartesianAnglesApplicationBeforeZetaRotation)CartesianCoordinateSystem.SystemBaseVectors
GetOrientationByCartesianAngles()CartesianCoordinateSystem.SystemBaseVectors
GetOrientationByDirectionAngles(double zeta, bool cartesianAnglesApplicationBeforeZetaRotation)CartesianCoordinateSystem.SystemBaseVectors
GetOrientationByDirectionAngles()CartesianCoordinateSystem.SystemBaseVectors
GetOrientationByEulerAngles()CartesianCoordinateSystem.SystemBaseVectors
GetOrientationBySphereAngles(double zeta, bool cartesianAnglesApplicationBeforeZetaRotation)CartesianCoordinateSystem.SystemBaseVectors
GetOrientationBySphereAngles()CartesianCoordinateSystem.SystemBaseVectors
GetRotationMatrix()CartesianCoordinateSystem.SystemBaseVectors
GetRotationMatrixFromEulerAngles(double eulerPsi, double eulerTheta, double eulerPhi)CartesianCoordinateSystem.SystemBaseVectorsstatic
GetRotationMatrixFromEulerAngles(EulerAnglesSet eulerAngles)CartesianCoordinateSystem.SystemBaseVectorsstatic
GetSphereAngles(out double spherePhi, out double sphereTheta)CartesianCoordinateSystem.SystemBaseVectors
operator!=(SystemBaseVectors bv1, SystemBaseVectors bv2)CartesianCoordinateSystem.SystemBaseVectorsstatic
operator==(SystemBaseVectors bv1, SystemBaseVectors bv2)CartesianCoordinateSystem.SystemBaseVectorsstatic
SystemBaseVectors()CartesianCoordinateSystem.SystemBaseVectors
SystemBaseVectors(Vector3D xAxis, Vector3D yAxis, Vector3D zAxis)CartesianCoordinateSystem.SystemBaseVectors
SystemBaseVectors(Matrix3x3D rotationMatrix)CartesianCoordinateSystem.SystemBaseVectors
SystemBaseVectors(double eulerPsi, double eulerTheta, double eulerPhi)CartesianCoordinateSystem.SystemBaseVectors
SystemBaseVectors(EulerAnglesSet eulerAngles)CartesianCoordinateSystem.SystemBaseVectors
SystemBaseVectors(SystemBaseVectors sBaseVectors)CartesianCoordinateSystem.SystemBaseVectors
XAxisCartesianCoordinateSystem.SystemBaseVectors
YAxisCartesianCoordinateSystem.SystemBaseVectors
ZAxisCartesianCoordinateSystem.SystemBaseVectors